A point to point block game that allows gamers to refight Grant's 1864 Overland Campaign from Culpepper to Petersburg. 1 to 2 gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice...
(from the back of the box:) Grant Takes Command simulates all the action of this pivotal campaign. This seventh volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system. As a player, you control either the Union or Confederate forces...
Gravelotte 1870 covers the decisive battle of Gravelotte/St Privat on the 18th of August 1870 in the early stages of the Franco-Prussian War. Each player plays either the French or the Prussian in an epic battle to surround the city of Metz. The gameplay is simple: players have their own deck of 6 cards and plan for a sequence of action each turn that will...
Great 72 is not a classic historical wargame. You won’t find scenarios for recreating specific battles or strictly defined army lists here. Instead, this is a set of flexible rules that allows you to use historical 1/72 miniatures to create exciting tactical battles and enjoy a simple, dynamic game. Whether you prefer historical settings or want to immerse...
(from the company website) The Great Game recreates the 19th Century Anglo-Russian struggle for supremacy in Central Asia. In the actual contest, Tsarist Russia resented British expeditions into the Steppe Khanates while Victorian Britain feared that Russian entreaties to Persia and Afghanistan would jeopardize India's security. So the two imperial powers...
The Great Hunger begins as a game that simulates good times in Ireland at the start of the 19th century, as the Irish population expanded - thanks to the potato. This new crop was a godsend, allowing people to raise enough food for a whole family on a small, rocky plot of land. They became dependent on the prolific tubers. But in 1845 the blight arrived...
"THE GREAT INVASION" is a two player, division/corps level strategic wargame covering Lee's second invasion of the North in June/July 1863. The game has alternate player moves, representing both the strategic moves and the tactical allocation of units during combat. As units take their losses their combat strength declines and they will become ineffective....
The 19th century empires of Russia and Britian engaged in a series of strategic conflicts in Central Asia known as The Great Game. Relive that history in only 18 cards. Based loosely on the COIN system, the Great Micro Game features a solitaire variant known as K1M (Kiplings 1-Player Mode). Despite the name, this allows you to play as either the British or...
From the original company website entry: Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian...
From the APL website: Spain’s colony of Cuba had attracted American expansionist desires since at least the 1850s. By the end of the century, the American “Yellow Press” had made attempts by Cuban revolutionaries to overthrow Spanish colonial rule a leading news story. American public opinion demanded that Spain grant independence to Cuba. When the U.S....
Game description from the publisher: When the American battleship Maine exploded in Havana's harbor, U.S. president William McKinley demanded that Spain withdraw from Cuba and ordered the U.S. Navy to blockade the Caribbean island. Spain declared war two days later, sending an ill-equipped fleet to the Caribbean to back up its four-centuries-old claim. The...