Austerlitz is an operational game of the campaign in Austria during November and December 1805. The time scale is four turns per day (for a total of 92). The map scale is not stated, but it appears to be about 4km per hex. The board comes on eight 8.5 x 14 inch sheets that must be trimmed and joined together. The 182 counters must be mounted and cut. In...
This is the reconstruction of the great Napoleonic battle on the new grid of hexagons and squares, on a three dimensional map. The rules are the amplification and development of those used in “Jena” and “Waterloo”, which were a bit simpler, including the addition of new elements such as Dragoons and the differentiated capacities of the various commanding...
Austerlitz: The Battle of Austerlitz, December 2nd, 1805 is the first game in The Gamer's Napoleonic Brigade Series of Tactical level board-wargames. Game scale is 30 minutes per turn with each hex representing 200 yards. The game include some very generic notes for solitaire play. Napoleon Brigade Series (NBS) - scale = 180-200 m/hex (197-219 yrd/hex); -...
Two large-hex mapsheets (each 68x48cm) and 498 counters (mainly oblong regimental units, with step-losses and line and column represented on each face, but also circular pictogram leader units). Third in Vive l'Empereur series, using 3rd edition rules (28-page rules booklet) and 8-page scenario booklet. Rules in French. Medium to high complexity with...
Austerlitz 05 is a solitaire or two players simulation of one of the most famous and iconic battles of the Napoleonic period: Austerlitz, which was fought during the War of the Third Coalition in Moravia on December 2nd 1805. It is remembered as the Battle of the Three Emperors, because of the presence of Napoleon 1°, French Emperor, Francis 2° of Austria...
There were three emperors at Austerlitz. Two of those emperors were the product of hidebound tradition and court intrigue; the other was the product of an insatiable ambition for glory coupled with a limitless appetite for hard work. Two saw their armies in terms of being a regal adornment of colour, martial airs, and ceremonial drill; the other knew his...
Austerlitz 1805: Le choc des cavaleries (Austerlitz 1805: Cavalry choc) is a simulation on a tactical scale, of the combat which happened on the French left wing during this famous battle on December 2nd, 1805. Lannes and Murat Corps face the Bagration and Liechtenstein Corps on the Brünn-Olmütz road in a terrible cavalry battle. A hexagon represents about...
Before tomorrow evening, that army will be mine. So claimed Napoleon Bonaparte to his staff on the night of December 1, 1805, as he watched the Austro-Russian Allied army settle into its positions near Austerlitz for the battle that was certain to come the next morning. It was not an idle boast. Napoleon's Grande Armee mustered 75,000 men, well-led...
A large game from Vae Victis, this game stretches over two VaeVictis magazine issues. The southern half, Austerlitz 1805: Partie Sud, appears in VaeVictis #58 and the northern half, Austerlitz 1805: Partie Nord, in VaeVictis #64. Each half has its own scenarios, and thus each magazine is self-contained or may be combined. As with all Vae Victis games, the...
A large game from Vae Victis, this game stretches over two VaeVictis magazine issues. The southern half, Austerlitz 1805: Partie Sud, appears in VaeVictis #58 and the northern half, Austerlitz 1805: Partie Nord, in VaeVictis #64. Each half has its own scenarios, and thus each magazine is self-contained or may be combined. As with all Vae Victis games, the...
Austerlitz 1805: Rising Eagles is the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick...
Based on U&P Games' W1815, Austerlitz, 1805 takes the system to a new level. The game is playable by one, two or four players (arguably by 0 since the innovative solitaire system can be used to drive both sides). The small number of rules means the game is quick to learn or to teach and it is equally quick to play (typically 20-40 minutes). Optional...