Publisher Blurb: In 1789, the French Revolution acted as the spark that ignited the volatile powder keg of Europe, pitching the continent into a conflagration of war and bloodshed that would last for decades. Amidst this chaos rose Napoleon Bonaparte, under whose influence France would become a dominant power, controlling, directly or indirectly, the...
From the publisher website: "In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of...
Field of Victory is a unique game in so much as it has trimmed off much of that which leads up to a battle and left the battle itself. Rather than maneuvering into an engagement, units maneuver within the engagement. The game makes no attempt to simulate the myriad minutiae of a Napoleonic battle but rather focuses on a compact nucleus of primary details...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Fighting Sail is a fairly simple naval wargame. It is played on a triangular grid, with the ships moving from intersection to intersection. The ships are represented by pieces of wood with holes drilled to hold small flags; the position of the flag in a ship represents its speed. The color of a flag represents how many operational guns the ship has....
Fighting Sail: Fleet Actions 1775–1815 is a tabletop miniatures wargame of fleet battles in the age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities -...
This game covers the strategic battles of Napoleon after 1804. One player controls France and the other player controls the coalition (Prussia, Austria, Russia, Spain and England). One turn is divided by activation of Prussia, Austria, Russia, Spain and England. France is activated between any of it's enemy's activation and this is decided at the start of...
Miniature rules designed to simulate tactical warfare during the period 1740 - 1850. While the rules can be used for European battles, the focus is on non-European conflicts such as those which occurred in India and the America SCALES: One casting equals ten men but up to 13 men in some organizations One turn equals two minutes One inch equals ten yards...