Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics. Extract from the Design Philosophy section of the rules: These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and...
Fire As She Bears! - 2nd Edition is a set of wargaming rules for re-fighting naval actions from the age of sail. It is suitable for ship models of all scales from 1:2400 to 1:1200 to 1:900. The game is primarily designed for the Revolutionary & Napoleonic Wars, but with some modifications can be used for earlier eras. Fire As She Bears! is of easy to...
Hoist Signals Aloft! is a system for adding unpredictability and limited communication to naval wargames set during the age of sail. Hoist Signals Aloft! is not a set of stand-alone rules, but rather a communication sub-system to be added to your favorite set of naval rules. Although designed for Fire As She Bears!, it can be used for any multi-player age...
Trafalgar Scenario Pack During 1804 and 1805, Napoleon wanted to seize the English Channel for just one week and place a French army on British soil. To do so, the fleets of Spain and France must combine in order to have any chance against the Royal Navy. The British Admiralty, conducting a brilliant campaign of blockade, could not let Napoleon succeed....
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Fire and Steel is GDW's set of rules for 15 mm Napoleonic miniatures. The rules set provides a complete rules for conducting battles in Europe between 1808 and 1858. This rules system is ideal for the beginning miniatures wargamer. The rulebook is only 6"x9" in size with the text printed in single column to a page. They are concise an easy to understand...
First game in the The Glory and Empire series. First victories: Napoleon versus Wellington is a board game of grand tactical command, maneuver, and combat during the French Revolutionary and Napoleonic Period. The system is focused on command, maneuver, and combat that is fast-playing, yet accurate and rich with detail. The first game in the series that...
Fleeting Glory allows one to conduct abstracted battles in the Napoleonic era. Hidden information and a chit pull system effectively allow solitaire or head to head play. The game takes its inspiration from Napoleon's Triumph, Battles of Napoleon, Stratego etc. and spits out a rules foot print of less than 10 pages. Play time permits multiple engagements...
Flintloque is a Napoleonique Black Powder Fantasy game designed for actions between small numbers of troops - anything from half a dozen to fifty a side. The emphasis on the rules is to make them playable and not become bogged down in irrelevant minutiae. The universe is a fantasy-like one that has suddenly been turned into a replica of Napoleonic wars....
A expension set to Flintloque by the same designer, Deadloque features the same small units skirmish in a black powder fantasy universe. This time, the action takes place in the frozen Witchlands, pitting remnants of the retreating elven army of Mordred against hordes of undead of the Star-Wraith Alexander, led by the Lich Stalinov. The game features the...