Heights of Courage: The Battle for the Golan Heights, October 1973, is a game covering the Golan Heights portion during the 1973 Arab-Israeli War. In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal into the Sinai. For a little over two weeks, massed...
This game is a simulation of an exercise held at a military training ground involving tanks and helicopters. There are three levels. In the first level only tanks participate. In the second level are added combat helicopters. In the third level participate transport helicopters and Surface to Surface Missiles. The main characteristic is that the game board...
Modern combat game with an emphasis on individual skills and battlefield leadership, rather than on the weapons themselves. The focus is on infantry engagements, but rules are included for armor, horse cavalry, and air support. Infantry weapons are abstracted into 15 basic classes. Includes three scenarios, involving French Resistance in WWII, ARVN vs Viet...
Rules for company to battalion level, from 1919 to 1999. Scales 1 vehicle, 1 infantry squad (circa 10 men) 1" = 50 meters No stated timescale A simple set of miniatures rules which places the emphasis strongly on the motivation of troops rather than the technical capabilities of their weapons. This is essentially the big brother of "Hell by Daylight" the...
Welcome to Hell in Microcosm. This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we...
Hell & Uncivil Disorder is a set of miniature wargame rules for Brushfire Wars and "Magic" in the 20th Century (there is also a Science Fiction option because Jim Webster is "happily confident our descendants will be as incompetent as we are"). The rules are suitable for use with a variety of figure scales (including a 1/300 variant) with a ground scale of...
HEROIC is a generic set of skirmish rules that will allow you to do a variety of historical eras as well as some of your favorite Fantasy and Science Fiction movies. HEROIC is a simple game to play, but a difficult one to master. These rules are a clear, easy-to-follow manual that will be invaluable to both experienced gamers and newcomers to the hobby of...
The game consists of a battle between two equal fleets, played on a board comprised of 35 Dark Blue (sea) squares, and 28 Light Blue (sky) squares, two of which show Red-triangles representing area above AIRBASES. Each side uses 6 Battleships, 5 Destroyers, 2 Submarines, and 5 Airplanes. One fleet is on ivory discs, the other on black. Two or four can play...
HIGH RISK ! captures all the feel of international struggle - political, economic, military - and translates it into an exciting, realistic and very playable simulation that puts you at the helm of State! Assuming the role of both national leader and representative of a world ideology, you strive with other players for global domination, compete for scarce...
The Highest ground is a game that imagines a world that has a very long period variable climate. Where an alien species has, approximately every 800 Earth years, collected a band of warriors from the most advanced warrior state on Earth at the time, and transported them to this planet. There they are to achieve dominance over the local population, grow a...