Commonwealth Aircraft lists the British, Australian, Canadian, and New Zealand aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or...
Commonwealth Navies lists all the British, Australian, Canadian, and New Zealand warships in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and...
This free "Harpoon V: Jumpstart" explains the rules system to new players and familiarizes veteran Harpoon players with the many changes made to the fifth edition rules. The previous fourth edition was last updated in 2001(!), so there’s a lot of catching up to do, not only in terms of new systems that have appeared, but better ways of modeling the complex...
Set contains two boards. Board A is for 2-6 players (each can play against everyone). Board B is for 2 or 4 players. On the board A, six squadrons (teams) of Harriers compete at a military training area. Each team has a base with a runway and 5 platforms from which aircraft can takeoff and land vertically. In the bases are ammunition depots and...
Hasta La Vista, Baby is the ultimate tabletop wargame for players of multiplayer shooters and casual tabletop gamers. We designed the game to recreate the feeling of an intensive online match and included all the popular modes you already know how to play. The game is designed for two players. Each player commands a team of soldiers and sends them on...
Haywire is a fast paced, class based, tactical skirmish scale game for both solo and coop play set in the modern days. Deploy on the battlefield one of the 16 default units available or assemble your own by using one of the 30 available classes from a breacher to an undercover operator or a dog handler. Choose where to deploy your team or pick one of the...
"Hearts and Minds: Vietnam 1965-1975" is a card-driven wargame covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara...
Middle East Struggle is a card-driven board game of geopolitical conflict simulation of actual events. Players represent the three regional powers in the contemporary Middle East: Iran, Israel, and Saudi Arabia. They compete for influence on the region’s map while maintaining internal cohesion and securing support from world superpowers. Card play covers...
Heights of Courage: The Battle for the Golan Heights, October 1973, is a game covering the Golan Heights portion during the 1973 Arab-Israeli War. In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal into the Sinai. For a little over two weeks, massed...
This game is a simulation of an exercise held at a military training ground involving tanks and helicopters. There are three levels. In the first level only tanks participate. In the second level are added combat helicopters. In the third level participate transport helicopters and Surface to Surface Missiles. The main characteristic is that the game board...
Modern combat game with an emphasis on individual skills and battlefield leadership, rather than on the weapons themselves. The focus is on infantry engagements, but rules are included for armor, horse cavalry, and air support. Infantry weapons are abstracted into 15 basic classes. Includes three scenarios, involving French Resistance in WWII, ARVN vs Viet...