Hind Commander deals with interesting, but difficult field – helicopter actions over the modern frontlines. The rulebook (fine printed, 100 pages and sheets with full-color counters ) and 1/600 miniatures may be purchased from Assault Publishing web store. Hind Commander has a lot of advantages which make playing it fun, challenging and unique: •a...
Hind Commander: Urban Creatures (HCUC) is a Solitaire- or up to 4-Player cooperative game from Robert J. FRITZ inspired by the miniature game "Hind Commander" by Marcin Gerkowics (Assault Publishing). The Player/s fly combat helicopters and have to eliminate a creature (according to the given scenario) before more than 50 % of the concerned town has been...
Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale. These rules are based on the real-life accounts of actual combatants, largely from the books The Bear Went over the Mountain and The Other Side of the...
As the eastern bloc crumbles in 1989 Gorbatjov is ousted in a reactionary coup led by the Soviet military. In desperate attempt to turn back time and unite the eastern bloc the long prepared offensive into western Europe is launched. A critical element for success is to be able to interdict the American reinforcements over the Atlantic to its NATO allies....
Hof Gap - The Nurnberg Pincer is one of several games in the Central Front Series published by SPI in the 1980s. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the Hof Gap and includes the major West German...
Hypothetical Soviet invasion of Japan in an alternate 1995 where World War 3 has occurred. This game was published as the 4th game of the Series: SS (Sho-Kikaku) in 1988. This is not the part of the the "Hokkaido" or "JSDF (Japanese self defense force)" trilogy of games (Seventh Armored Division: Red Typhoon ‘95 , Northern Army, and Fifth Division: Soviet...
Holdfast Korea 1950-1951 is the follow up to our highly popular Holdfast Russia 1940-1941. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the game does not bog down. The core...
From the editor's website: The premise of Holy Land is that there is a revitalization of the militant Arab world. They then challenge the Israelis, using not only conventional military forces, but also the full spectrum of conflict, including insurgency and terrorism. The game includes several possible scenario options for different types of conflict. Holy...
"Holy War: Afghanistan" is a two-player wargame covering the war in Afghanistan between the communist regime supported by Soviet troops and equipment, and the Afghan Resistance. The game is strategic in scale, with units representing divisions and brigades. Aspects of the war covered in the game include conventional and guerilla warfare, politics and the...
You are a Navy SEAL. You are trained to confront terrorists and insurgents. You deal with hidden explosives, snipers and other unknown dangers. In the darkness of the ocean's depths or the vastness of the merciless desert, you expect the unexpected. You're on a mission. You work as a dedicated team, relying on the skills of expert marksmen and suburb...
Horizons is a professional analytic strategic board wargame intended to look at future scenarios around NATO. This is done by creating contingent choices to look at possible evolutions of the strategic situation over the next 20 years. 5 players take on the roles of NATO, the EU, the USA, China, and Russia between 2024 and 2045, making decisions in the...
Hornet Leader is an exciting solitaire game that challenges you to command squadron of F/A-18 Hornet strike-fighters in an almost endless variety of combat missions. From the decks of U.S. Navy carriers you lead your squadron against 26 different target types - from naval strikes and fleet air defense to fighter sweeps and ground attacks. Other Leader...