This expansion adds 110 Ship cards to your Modern Naval Battles - Global Warfare game! These cards do not require any new or special rules, just add them to your fleets and you are ready to play even bigger battles. Included are more ships for the nine navies featured in the original game (USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan)...
Build a Modern War Fleet! Carry-Out Vital Missions! Lead your Nation to Victory on the High Seas! The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you’ll have the chance to reinforce, repair, and rearm your fleet for the next battle....
The Admiral's Handbook, official game rules for Naval Battles: Customizable Card Game. Primary resource for game rules, images and layout. You are an Admiral aboard your flagship cruiser. Your orders are to protect your resources and eliminate all enemy and hostile forces in your vicinity. Your enemy: the flagship across the water and he's out for the same...
You are an admiral aboard a flagship cruiser. Your objective is to build and deploy ships, weapons, aircraft and defense systems while protecting your resources from hostile forces. Players build decks and face off 1 on 1 or in multiplayer to see who can build the most powerful fleet and sink their opponents' flagships. Resource cards give you requisition...
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten...
Falklands '82 A Supplement for Naval Command This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina. This...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #70 was published in April of 2026. Table of Contents Features Modeling the Aerial Search of the IJN's Carrier Force in WW II...
Naval Warfare: Age of Missiles A game of modern naval warfare. The set includes all you need to play including: an illustrated rulebook, Counter sheets of ships, missiles, aircraft, Helicopters, and record counters and data cards. In addition there is a Spreadsheet to aid the design of your own ships. The game can be played with models or using the...
A trick-taking card game with cards featuring photos of contemporary United States Navy aircraft, surface ships, and submarines. The cards are marked with letters from A to Z and some of the cards are numbered as well (i.e. A1, A2, A3, A4). At the start of the game, each player is dealt seven cards. The goal is to capture the most Navy equipment by winning...
Revolutionize your tabletop gaming experience with NEO SPARTA - the board game that blends classic mechanics with cutting edge A.I. technology. The challenge is: Can one artist develop a AAA board game with the help of A.I. and launch it successfully on kickstarter? NEO SPARTA is a medium complexity premium strategy board game set in a futuristic dystopian...
Multi-Lingual Rulebook Included: English, German, French, Spanish. Bonus Comic Book inside. Foil Stamped Box. Do you have what it takes to join the Neon Knights? Join the XRL (Extreme Racing League) Tournament today! In the dystopian future of 2086, the city is split in two. The upper class lives in the upper half of the city while the lower class live in...