The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future...
The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind. Why didn't anyone tell you what to do? Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add...
Description from the publisher: No Middle Ground, by Paul Rohrbaugh, covers the most decisive actions on the northern front of the 1973 Arab-Israeli Conflict. There are three scenarios, from the opening Syrian attack to retake Golan, to the daring Israeli counter-offensive that drove into the heart of Syria and took the war to the doorsteps of Damascus....
Non Gratus Rodentum (also known as Tunnel Rats) is a solitaire dungeon crawl where you generate and explore Vietcong tunnel mazes during the Vietnam war, rolling dice on the tables provided and drawing an abstract representation of the tunnels to explore, fighting enemies and avoiding traps. The game, that comes as a pdf, can be played as a campaign in...
"NORAD" is the Mishler Company revised edition of a wargame originally published in 1973 by SDC's in Conflict Magazine #4. A solitaire variant is included. "NORAD is a representation of a hypothetical nuclear war between the United States and the Soviet Union in 1962 . . . In 1977 the Mishler Company purchased the rights for NORAD. Only minor changes were...
Dana Lombardy Revisits and refreshes this classic from the COLD WAR era, specifically 1962. You control Soviet and American and Canadians fighters and bombers, as well as SLBMs to "win" a nuclear exchange. The map is a colorized version vs. the original stark version. Unit counters are a bit upgraded from 1973 as there you had mushrooms clouds, vs. here...
This is the issue game for Strategy & Tactics magazine #94. Nordkapp is a two player game covering potential warfare between NATO and the USSR in the area of Scandinavia north of the Arctic Circle. The game presumes this action to be part of a general European war taking place in the late 1980's. The focus of the game is the Soviet attempt to secure...
"North German Plain" is one of several games in the Central Front Series published by SPI/3W in the 1980s. "North German Plain" appeared in the February 1988 issue of Strategy & Tactics magazine #117. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a...
SGB-25 Northern Army (1987) (JPY 4800) Subtitled “Self Defense Force Series-02” and “The Soviet Direct Aggression at Ishikari Bay”. One and a half maps, 504 counters, four PACs (two identical), a Series Rulebook (12 pgs) and an Exclusive Rulebook (24 pgs). There looks to be two scenarios. Unit sizes are companies for the Japanese and battalions with some...
Northern Fleet is a print-and-play board game simulating a hypothetical clash between the the USSR and NATO in the Atlantic Ocean and Norwegian Sea in 1983. Key Points Simple and playable rules, an average scenario can be played in approximately 3 hours. The core game is developed and ready to go. Delivery guaranteed 2-3 weeks after the Kickstarter ends A...
Air, Land and Naval Combat in 1989 Prepare for an action-packed, high-speed showdown across Scandinavia and the Norwegian Sea, all set on an expansive map stretching north of the Arctic Circle. What's more, it's a sister title to the popular Red Strike, sharing over 90% of the rules which make it so easy to play and links that make it feel like one big...
Nuclear Armageddon is a war game of three to five players played on a world map (game board). Although the object of the game is to be the only player left on the board, the game encourages players to conquer large areas, build empires, manipulate up to date military equipment, and enter into political conspiracies with each other that are similar to those...