In August 1991, the Soviet Union fell. It was one of those moments in history when everything we knew about the world changed. It was a new world. Bring It On Games is proud to present The New World Order. A game of the dynamics of what happens once that wall came down. 2-4 players will vie for world supremacy. The game spans 1992 to 2032 in 2 year turns....
New World Order Battles is a grand tactical wargame of battles that were, or could possibly be fought, in the era since the fall of the Berlin Wall, and even into the near future. Players control actual and hypothetical combat units using a wide range of technologies and forces to gain objectives. Two scenarios are included: Kiev, covering a hypothetical...
The Next War is a brigade/divisional level simulation of a Soviet-led Warsaw Pact invasion of the central European front of NATO in the late 1970's. The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy. The standard rules constitute the fast game, and contain all the rules necessary...
Modern War #13, Sept-Oct 2014 "The Next War in Lebanon" is an operational level wargame of a speculative Israeli invasion of Lebanon in the near future. The context is an Israeli invasion with the goal of eliminating the presence of Hezbollah terrorist group, and presumes a much larger invasion than the 2006 incursion (which is also included as a...
Itt a GMT következő Next War játéka, ami az India-Pakistan harctereire visz el minket. A műfaj szerelmeseinek alapjáték, akik pedig csak most ismerkednek a stílussal egy jó kiindulási pont lehet.Angol:The ink was hardly dry on the documents following the partition of British India in 1947 before war broke out between India and Pakistan. Since the partition, four major wars and...
This fourth Next War supplement contains the following items: Rules for playing combined games. An SOP specifically for Combined Games. Rules covering backfitting new or updated Series Rules to previous games or just catching up to changes in Orders of Battles. New optional rules including Limited PGMs, Traffic Jams, Unit Morale & Resiliency, and more... A...
Taiwan szigetének környékén vehetjük fel a harcot a közeli jövőben ebben a kétfős harci stratégiában.Angol:Over seventy years later, and the divisions still run deeper than the straits which separate the Republic of China (the ROC) from the People's Republic of China (the PRC). Times...
A kínaiak több mint 2000 éve próbálják uralmuk alá vonni déli szomszédaikat. Utoljára 1979-ben támadta meg a KNK Vietnámot, válaszul az utóbbi inváziós kísérletére és Kambodzsa megszállására. Ez a háború körülbelül négy hétig tartott, mielőtt Kína visszavonult volna, miután misszióját teljesítettnek nyilvánította. Ám most a régi ellentétek ismét előtérbe...
(from publishers' website) The Next Wars series brings battalion-level modern shooting wars to your tabletop. Combat units must synchronize attacks and defenses to maximize their collective combat power. Headquarters units coordinate actions on the battlefield and support battalions maintain supply lines. The Next Wars is scaled at 10km/hex, with 12-hour...
"Nicaragua!" depicts the Nicaraguan Revolution in Central America. Published as a magazine wargame in Strategy & Tactics magazine #120. "A wargame simulation of the guerrilla warfare that has been a way of life in Central America for years. Although the game is set in Nicaragua and portrays the Somoza vs. Sandinista vs. Contra conflicts, it does not...
Night of Man is a card-driven, tactical board game. Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth's Militia battle against powerful aliens with enhanced power armor, hover tanks, Mechs (Ya, I need a better name.), and spider-like robots. In each turn gamers draw up to a four card hand and may play a card, sometimes...
This game extends the narrative begun in NATO, Nukes & Nazis: The War in France & Russia to the other main theater of operations of this war: East Asia. It can be played alone or combined with the play of the two-map scenario in the parent game. Either way, it will provide a complete theater-commander experience. The system is based around the central idea...