Dana Lombardy Revisits and refreshes this classic from the COLD WAR era, specifically 1962. You control Soviet and American and Canadians fighters and bombers, as well as SLBMs to "win" a nuclear exchange. The map is a colorized version vs. the original stark version. Unit counters are a bit upgraded from 1973 as there you had mushrooms clouds, vs. here...
This is the issue game for Strategy & Tactics magazine #94. Nordkapp is a two player game covering potential warfare between NATO and the USSR in the area of Scandinavia north of the Arctic Circle. The game presumes this action to be part of a general European war taking place in the late 1980's. The focus of the game is the Soviet attempt to secure...
"North German Plain" is one of several games in the Central Front Series published by SPI/3W in the 1980s. "North German Plain" appeared in the February 1988 issue of Strategy & Tactics magazine #117. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a...
SGB-25 Northern Army (1987) (JPY 4800) Subtitled “Self Defense Force Series-02” and “The Soviet Direct Aggression at Ishikari Bay”. One and a half maps, 504 counters, four PACs (two identical), a Series Rulebook (12 pgs) and an Exclusive Rulebook (24 pgs). There looks to be two scenarios. Unit sizes are companies for the Japanese and battalions with some...
Northern Fleet is a print-and-play board game simulating a hypothetical clash between the the USSR and NATO in the Atlantic Ocean and Norwegian Sea in 1983. Key Points Simple and playable rules, an average scenario can be played in approximately 3 hours. The core game is developed and ready to go. Delivery guaranteed 2-3 weeks after the Kickstarter ends A...
Air, Land and Naval Combat in 1989 Prepare for an action-packed, high-speed showdown across Scandinavia and the Norwegian Sea, all set on an expansive map stretching north of the Arctic Circle. What's more, it's a sister title to the popular Red Strike, sharing over 90% of the rules which make it so easy to play and links that make it feel like one big...
Nuclear Armageddon is a war game of three to five players played on a world map (game board). Although the object of the game is to be the only player left on the board, the game encourages players to conquer large areas, build empires, manipulate up to date military equipment, and enter into political conspiracies with each other that are similar to those...
Nuclear Attack is a game that presents in an abstract form the nuclear warfare between equal superpowers. The idea is to make an succesful attack that destroys the central command of the opponent. Once the central command is destroyed the nation is annihilated. The pieces of the game represent the nuclear explosions i.e. the 'mushrooms'. The board consists...
Nuclear Bro-liferation is a cooperative and competitive card game for 1-4 players. Players take the roles of Jon Johnson and his Special Operation Bros as they battle invading alien monsters. Along the way, players will face terrible social and political mishaps, friendly fire, and special boss monsters. Each game wave lasts 20-30 minutes, with up to four...
Nuclear War is a satirical card game in which each player represents a "major world power" and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. Players start the game in the "peace/cold war" phase, using Secrets and Propaganda cards in their hand to negotiate with other players. Play continues...
This 47-card expansion for Nuclear War is packaged in 8-card booster packs (inspired by the success Magic: The Gathering). The cards appear different numbers of times on the press sheet, giving different levels of "rarity", and the boosters are more or less random. They are packed in clear plastic, with a cover/proof of purchase card (40 of the proof of...
This expansion contains 9 new countries for Nuclear War, an extra set of population cards, 5 extra warhead cards, and a bumper sticker. Mizzou: You don't believe everything you hear. Any propaganda played on you is only HALF effective (round fractions up). (i.e. 5 million propaganda costs you 3 million.) Mars Colony: You are out of reach of bombers and...