A tactical game of air-to-ground and air-recon missions. Each counter represents an individual aircraft, turns are 30 seconds, and each hex is 2 miles across. The game uses the same map sheet for all 10 scenarios. "This game simulates some aspects of air warfare during the period 1960-1980. One player or team called the A-player must carry out one or more...
Based on the late-eighties Milton Bradley game Screaming Eagles. Lead your squadron to victory in this aerial dogfight game. Eliminate enemy aircraft. You are the squadron leader of two elite fighter planes on special maneuvers. Your mission is to shoot down your opponent's two aircraft. You are fully armed with missiles and cannons. But your opponent is...
Based on the MB classic Tank Battle. You are the company commander of an elite ground squadron on special maneuvers. Your mission is to destroy your opponent's tanks before he destroys yours. Strategically position your artillery and installations to strengthen you forces. As you plan your tank and helicopter moves, the enemy is planning to target your...
Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent. Destroy the enemy fleet. Lead your carrier force to victory! You are the commander of an elite naval fleet. Your mission is to sink your enemy's carrier using your destroyers and fighter squadron. Launch your planes from the carrier armed with harpoon missiles that you can fire...
This card game was issued in 2003 and 2004 by the Army Nation Guard to the children of the soldiers. This was distributed as part of their Freedom Salute Campaign as recognition for soldiers who supported them during Operations Noble Eagle, Enduring Freedom, and Iraqi Freedom. This game was a part of their "Future Soldier Footlocker Kit" which also...
Step into the gritty, close-quarters chaos of World War II/21st Century with Mission Lock: Small Unit Action in WW2 and the 21st Century. This ruleset puts you in command of a single fighting section, where every man and every decision counts. Forget grand strategies; this is a game of immediate, life-or-death tactics. Using a fast-paced, intuitive system...
Modern Africa is a set of rules to fight/refight battles on the dark continent in the 1960´s through the 1990´s. The majority of these battles were smaller scale fought between warlords or other dictators. The arms were either leftovers from an earlier era, state-sponsor (US or USSR) supplied, or black market purchased. These are not the latest, greatest...
Modern Africa is not a great period for any of the so-called superpowers. No one has been able to pacify or even influence for any length of time events in Africa. As stated in the rules, Modern Africa, generic is the key with a tribal mindset against the big green (or red) machine. When time has passed, only the Africans are left in Africa. So, with this...
Modern Africa continues to be the world´s weak sister. Unable to govern themselves and ungovernable from without, Africa stands as an enigma. The scenario book that James Meldrum has put together is a superb collection of "what if", thought provoking gaming possibilities. And good luck on those morale rolls! Scenarios include: Beach Head Assault 1 and 2...
Modern Africa continues to be the world´s weak sister. Unable to govern themselves and ungovernable from without, Africa stands as an enigma. The scenario book that James Meldrum has put together is yet another superb collection of thought provoking gaming possibilities. And good luck on those morale rolls! Scenarios include: Doctor Evacuation, Encounter...
Modern Armor This rule system evolved from many play sessions of WRG’s Wargames Rules 1950–2000,Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a...