In Missiles, Fire! each player will represent a Great Power during the Cold War and their ultimate goal is to become the superpower country that rules over the others. To achieve this, each player will try to arm themselves with missiles and win the Cold War. This game is about not having friends, betrayal and deception, so that every play that is made...
International Policies is a mini expansion of Missiles, Fire!, which modifies the gaming experience with cards that change the interaction with other players. Now they can play up to 6 players, making them live the tension of the Cold War in a more intense way. This fight will cause more extensive games, with only the inclusion of 5 new cards and an...
Missile Boat: Tactical Combat On, over, and Beneath the Sea, 1964-1984 . . . Recreates the conditions of present day naval warfare. The subject matter is that of tomorrow's headlines, not of history books. Using the capacities and weapons of the actual ships, players can explore the fascinating ramifications of modern naval fighting. Two players each take...
Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...
Missile Threat Solo Rules & Mercenary Air Campaign: this book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel...
Advanced Solo Campaign'' The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include: many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets...
A tactical game of air-to-ground and air-recon missions. Each counter represents an individual aircraft, turns are 30 seconds, and each hex is 2 miles across. The game uses the same map sheet for all 10 scenarios. "This game simulates some aspects of air warfare during the period 1960-1980. One player or team called the A-player must carry out one or more...
Based on the late-eighties Milton Bradley game Screaming Eagles. Lead your squadron to victory in this aerial dogfight game. Eliminate enemy aircraft. You are the squadron leader of two elite fighter planes on special maneuvers. Your mission is to shoot down your opponent's two aircraft. You are fully armed with missiles and cannons. But your opponent is...
Based on the MB classic Tank Battle. You are the company commander of an elite ground squadron on special maneuvers. Your mission is to destroy your opponent's tanks before he destroys yours. Strategically position your artillery and installations to strengthen you forces. As you plan your tank and helicopter moves, the enemy is planning to target your...
Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent. Destroy the enemy fleet. Lead your carrier force to victory! You are the commander of an elite naval fleet. Your mission is to sink your enemy's carrier using your destroyers and fighter squadron. Launch your planes from the carrier armed with harpoon missiles that you can fire...
This card game was issued in 2003 and 2004 by the Army Nation Guard to the children of the soldiers. This was distributed as part of their Freedom Salute Campaign as recognition for soldiers who supported them during Operations Noble Eagle, Enduring Freedom, and Iraqi Freedom. This game was a part of their "Future Soldier Footlocker Kit" which also...