Millennium Wars is a Games Magazine 100 Honoree for 2004. It is a series of strategic-level, two-player simulations of possible current and near-future conflicts. Millennium Wars: Ukraine, presents a possible invasion of Ukraine by Russia later this decade. Contents: 140 Double-sided, full-color die-cut counters One 11" x 17" Full-Color Map One Twelve-Page...
The game is based on the Advanced Millennium Wars system, incorporating asymmetric situations, non-state actors, and political constraints. The game scale is 10km per hex, units are brigades or divisions, or cadres/groups. The Advanced Millennium Wars system is quite unique relative to traditional wargame designs. Rather than utilize quantitative "factors"...
This is a postcard game that is given away for free when you place an order with Against the Odds (LPS). This is from its webpage: Imagine that in the spring of 1988 the Cold War gets hotter. With considerable domestic political unrest, the desperate Soviet government gambles, sending a pack of "Boomer" nuclear missile-armed subs through the "GIUK Gap"...
Like the military? Are you a trivia and/or history buff? Play the new game, MINDFIELD, The Game of US Military Trivia. The game is designed for 4 players or 4 teams. Players roll a die and move tanks around the board, answering a question depending on the category landed upon. Categories include: Army, Navy, Air Force, Marines, Equipment, Battles...
Minions brings the classic web-based style game called 'Tower Defense' to your table top. Two criminal masterminds send waves of minions to destroy the enemy HQ. To keep the minions away, each player deploys a variety of towers to eliminate those pesky minions. The first player to sneak three minions through their enemy's defensive perimeter succeeds in...
Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a...
In Missiles, Fire! each player will represent a Great Power during the Cold War and their ultimate goal is to become the superpower country that rules over the others. To achieve this, each player will try to arm themselves with missiles and win the Cold War. This game is about not having friends, betrayal and deception, so that every play that is made...
International Policies is a mini expansion of Missiles, Fire!, which modifies the gaming experience with cards that change the interaction with other players. Now they can play up to 6 players, making them live the tension of the Cold War in a more intense way. This fight will cause more extensive games, with only the inclusion of 5 new cards and an...
Missile Boat: Tactical Combat On, over, and Beneath the Sea, 1964-1984 . . . Recreates the conditions of present day naval warfare. The subject matter is that of tomorrow's headlines, not of history books. Using the capacities and weapons of the actual ships, players can explore the fascinating ramifications of modern naval fighting. Two players each take...
Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...
Missile Threat Solo Rules & Mercenary Air Campaign: this book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel...
Advanced Solo Campaign'' The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include: many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets...