Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
Miniature Battle Rules - [from the box] Fields of Battle is a simple, straightforward, easy-to-ues game of mass combat. It easily simulates battles between hundreds and even thousands of comabatants, all in a single gaming session. Herein are all the tools you need to decide the outcome of Large-Scale Warfare. Playable with the included Battle Unit...
Fields of Blood is a wargame system to land battles in the historical period from the Hundred Years’ Wars (1337 to 1453) until the Wars of the Roses (between 1455 and 1485) - but it can be easily adapted to any medieval period - on 6mm to 20mm scale. The objective is to provide an easy, agile, and adaptable rules system for the simulation of combat in that...
These rules came out of a vague sense of dissatisfaction with historical wargame rules in general. While researching historical battle reports, I continuously came across the situation that the side that kept its reserve uncommitted the longest usually held a great advantage. Unfortunately, this is the opposite of how wargames work. Usually, anyone who...
A Solo Narrative Campaign for Fantasy Wargaming. The Vale is about to fall. A Greenskin horde surges through Blackspire Pass. The fortress of Ironhold lies in ruin. What remains of the realm must stand—or be swept away. You must take command, and test your fate. This is a supplement for the Fields of Fate system. A 4-Game Narrative Campaign Fight a...
A miniature wargaming system that lets your tabletop armies fight tense battles even when no opponent is available. Command armies. Tell stories. Fight cinematic battles on your own terms. In your own time. Fields of Fate: Fantasy uses dynamic activation tables tailored to specific factions to create an unpredictable enemy force that responds to the flow...
The road ends at the treeline. Beyond it lies something older than the frontier. Something watching. Something waiting. The Wild Wood is a narrative campaign for Fields of Fate, designed around escalating tension, uncertain outcomes, and battles where victory is never guaranteed. This is not a campaign about holding the line, it’s about crossing it. Your...
Crucible of Force uses the Award Winning Fields of Fire game engine to bring our fast paced, yet accurate play style to the Second World War. These rules cover European Theater combat from the beginning of the war to the Summer of 1943. Also included are play charts and other play aids to make your gaming experience more enjoyable. The rules cover all...
Fields of Fire is a miniatures game for combat from 1975 to present. This Origins-award-winning game allows players to command units from platoon to battalion size. Originally designed for 1:285 scale miniatures, minis up to 20 mm may be used if the player prefers. Game is scaled to where one miniature equals one vehicle. The heart of the game play system...
Fields of Fire: Movie Monster Madness is a short supplement for Fields of Fire: Miniatures Rules for Modern Combat that allows you to battle historical miniatures against giant lizards, zombies, hordes of insects, and more! What's more, Fields of Fire: Movie Monster Madness includes fast play rules so that you can get started even if you don't own the core...
In the world of Lyzarbhy the magic, chaos and the adventure welcomes you ! Fields of Gore is the introductory set for FOG game system edition. It is a basic set game containing forces of Orcs and Undead with a small rulebook, scenario book, paper templates, paper models, paper miniatures necessary to play. Set during The Great Orcoid Wars in the world of...