Cleopatra Against the Gods is a skirmish game with mythological theme. "The mortals have been chosen. Soon new Gods will arise. War will come from chaos, and only a new Hierarchy will be able to save us." In Against the Gods, you will have control over two Deities of the Ancient World, which must synergize to defeat the rest of the Gods. Choose your move...
Board game using 2 armies of about 30 heroes & baddies each, numbered 1-10 on one sided character cards mounted on plastic bases. Armies are set up on a hex board detailing a battlefield with terrain & buildings (printed, not 3D). Pieces move on a turn-by-turn basis and victory is achieved by finding the opposing army's chest of gold character card....
BLOCK THE COCKS, GET THE CHICK! Aren’t you tired of watching corn? So make your way down to the local barn to pick up a chick. Once you spot the one you want, strut up to her and pull off your best move. Charm her into following you, but beware, the game of love is never that simple, you will have to block cocks or be Cock Blocked! Goal: Using movement...
"War on "Petrel's Paradise"! Five Companies vie for control to restart "Project Clone-a-Saurus" and corner the market on the production of dinosaurs! Little do they know, it's open season and the island's dinosaurs are doing the hunting." Clone-a-Saurus: The Miniatures Game is a tabletop skirmish game that allows players to simulate the thrilling clash...
From the introduction: Close & Destroy introduced the notion of playable, realistic, modern combat miniatures game. Close & Destroy II picks up where C&D left off. We have tried to produce a set of rules which covered tactical air and air defense and which could be added to C&D without changing what works. "If it aint't broke, don't fix it." These rules...
Miniatures battle game for the 1700-1720 period in Europe (so principally the War of the Spanish Succession and the Great Northern War). The rules are based on those for Andy Callan's Loose Files and American Scramble, a AWI set. The game aims to capture the transitional nature of early 18C warfare, one foot in the "pike & shot" era, one in the "horse and...
Close Fire & European Order are wargames rules originally designed to re-create battles of the early 18th C in Europe with miniature figures. Many of the rule mechanisms have been developed from Andy Callan’s American War of Independence rules- Loose Files and American Scramble, which were originally published in Wargames Illustrated no. 1. This version is...
Close Quarter Battle (CQB) is a fast-paced miniatures game that follows the action of small Fireteams against enemy insurgents. Strike squads are made up of highly trained operatives who are sent on clandestine missions to disrupt the enemy. Games are played between two opposing players. One player controls the insurgents and the other controls the...
"The squad is now deployed. Sarge checks his men with a gaze; each of them had been trained to face the hardest conditions, but today they're about to prove their qualities on the battlefield. Suddenly the command comes - 'Break in! We're at stake!' The squad breaks in and..." ... you tell the rest of the story! With CLOSE QUARTER COMBAT you can simulate...
Close Quarters is a fast-paced print 'n play boardgame of futuristic man-to-man combat, played on maps created from multiple room tiles. Using easy-to-learn game mechanics, The Prometheus Incident places players in the roles of the defending crewmembers of the Earth Protectorate Ship Prometheus or the troopers of an assaulting rebel faction intent on...