Sci-fi miniature wargame set in a cruent XII century universe. Players engage in battles on planet surfaces commanding armies belonging to several warring parties, such as Terrax (humans), Torek and Sarmath. The game is designed for quick matches which usually does not exceed one hour in duration. Battle resolutions are calculated using just 6-sided dice....
Colonialism to Revolution rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more...
Color Quest is a skirmish game for two players including miniatures. The story takes place in the Color Warz universe. The game is recommended for a public of 14-year-old but remains accessible for players accompanied by 12 years old and under (in the presence of an adult because of the resin miniatures present in game). The original game system is simple...
Color Warz is a tactical game for 2 to 4 players. These paint brawls are good humoured contests rather than battles. The Khromaz, little creatures of different colors. Paint your opponents combatants to take control of them and gain the advantage! Choose your color, one of the five scenario to play and lead your Khromaz clan against your opponents. Your...
Colossus! is a free boardgame pitting giant monsters fighting each other on the tabletop. The game is presented as a generic ruleset, all players need is available using components they can build themselves or from other games and toys - most players won't need to buy anything they don’t own already. The game lets players build giant monsters, called...
Colours & Guns an 80 page set of land based rules system designed for 10 mm Napoleonic figures. They will whet your appetite for Napoleonic wargaming in our speciality scale, 10 mm. The rules are simple enough to get a grasp of quickly but have enough variety and complexity to make it a game you'll want to play again and again. With so many nations to...
Column Line And Square (CLS) is a game of war set in the period of Napoleon (1808-1815). It was written by "The 30mm Midwestern Napoleonic Wargamers Confederation." Most of the research and rule-writing was by Fred Vietmeyer, with additional input by Dave Mort and Hugh Reynolds. CLS-II (aka the second edition) was photocopied typed text, about 100 pages....
Is it the smell of jet fuel or the thrill of the mission electrifying the tarmac? Bombs and missiles are loaded under the wings of fighters ready for combat. Pilots check their navigation and targeting systems while engines roar all around. With a nod, the mission leader launches the first strike package. Intelligence reports a deadly wall of enemy air...
COMBAT: 1948 Arab-Israeli War Wargame rules to create battles of the 1948 Arab-Israeli Wars in 15mm, based upon our Combat WWII game system. D6 based. IGOUGO turn sequence. Includes: Tables of Equipment for both Arab & Israeli forces, Scenarios, Army Lists for most Arab forces like the Arab Legion, Egypt, Jordan, as well as the Israeli forces. Features...
Combat 3001 (or A Fist Full of Credits) is a rules supplment for the SF wargames rules; Combat 3000: Infantry Combat in the Year 3000. It adds the following rules to Combat 3000. Advanced Rules on; Weapon Profiles Close Combat Movement Visibility - Awareness Fire Modes Gravity Close Combat Training Vehicles New Lists on; Creatures More Weapons Equipment...