Year 1503: the war for the Kingdom of Naples rages on. During a banquet in Barletta, a French knight accuses the Italians of cowardice. The answer is swift: thirteen Italian knights accept the challenge against thirteen French opponents, ready to defend their honor. Before four judges, the contest begins with a mounted charge and continues in a fierce...
Tabletop miniatures naval wargame, designed for small scale (1:3000 or smaller) miniatures. 1 mini=1 ship, rules are designed for large actions, and are relatively simple, allowing for fairly simple bookkeeping (6+ ships per A4/letter sheet easily). Considerable detail is still preserved, such as ships carrying multiple size classes of guns per arc (ahead...
Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level). It introduces rules for new weapons and equipment, such as Explosive Reactive Armour, modified missiles to deal with it, countermeasures (including anti-missile systems) and sensors. Major changes from...
Challenger II: Ultra Modern (miniature) wargames rules For battle group level games 1950-1995 These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade. The sequence of play is designed to give a fully integrated move and fire system between...
This 92 page handbook provides the most comprehensive coverage of all armoured vehicles, artillery, helicoptes and missiles which are in service or have been in service since the 1950s. The data is laid out for Tabeltop Games Challenger II rules and WRG's Armoured Warfare 1950 to 1985, but is also detailed enough to be of interest to other armoured vehicle...