These rules simulate land warfare in Europe during the period 1660-1721. One centimeter represents about 20 yards. Units represent infantry battalions, cavalry regiments and artillery batteries. Units are made up of stands with variable number of figures and units are also made up of variable numbers of stands depending on unit type. Foot units are...
Captaincy is a miniatures game of ship-to-ship combat. The rules track the changes in technology and tactics over the entire era of fighting sail in Europe, from the Renaissance to the Napoleonic Wars. Each player controls 1-3 ships. Ships alternate rolling dice to move; big numbers increase speed, but trigger undesirable effects like heeling and drifting....
What: Medieval Warband combat in the 9th to 13th Centuries. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Captain in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head to head play. Captains and...
Captains Bold is a game in which the players take the part of a frigate Captain involved in ship-to-ship combat during the height of the Age of Fighting Sail. In the process of playing the game, the players consider the types of tactical decisions made by their historical counterparts and explore the ways in which those decisions may have affected the...
Capture the Flag: Battle is a 2-4 pvp round-based-strategy game. Where you have to fight against your friends and family to see who gets the flag first! Every round you place 1 flag in the middle of the board. If a player gets the flag and goes through the portal, he won the round. The first player that collects 2 flags, wins the game! Every player has one...
Car Lords This game is played with small die-cast cars that represent your battle car on the tabletop. You move your car around the table and fire weapons to damage and destroy the other cars. Car Overlords is the most popular spectator sport in the future where drivers use modified battle cars to fight to the death for fame and huge cash prizes. These...
Drive offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his...
"Nineteen full-color counters - helicopters, 'grasshoppers', pedestrians, and wrecks. Two color 21x32 inch wilderness maps. And five scenarios to get you off the ground! You need the Car Wars Deluxe Edition to play Chopper Challenge. You can also use this set with the basic Car Wars Pocket Box game, if you have the helicopter rules from Autoduel Champions...
"If you thought the roads were tough in 2038, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and onto water. This supplement gives you complete, official rules for movement, combat and construction of boats and hovercraft. In addition, there are full-color counters for all the vehicles in the game, and a...
Car Wars Arena presents 11 arena designs and scenarios to go with each of them. In addition, two new Division 15 vehicle designs and a large selection of counters (including small fold-up bunkers and towers) are included to make your games more exciting. Car Wars Arena also includes rules for AADA League Combat and Gold Cross Cloning. Like the Car Wars...
Car Wars is a game featuring arenas and freeways of the future in which the right of way goes to those with the biggest guns. Players build their vehicle — complete with weapons, armor, suspension, and upgrades. Then they take them onto the road or into the arena. Sixth Edition is a streamlined update of the classic Car Wars. Quicker to build your car...