ZOMBIES, AND GANGSTERS, AND MORE, OH MY! "World War II, "Bug Hunts", Colonial Wars, Vietnam, "B" movies, and Al Capone. What do all these things have in common? Heavy firepower." With these words Chain Reaction burst onto the scene. Now two years later we've taken it even farther. It's a whole new ball game as Chain Reaction 2.0 Fully Loaded delivers...
CR 3.0 is a skirmish set of rules that can be played with any figures you may already have. CR 3.0 is a great way to learn the Reaction System used in over twenty products by Two Hour Wargames. It streamlines and updates the previous 2.0 rules and brings them more in line with the many present day THW products. CR 3.0 is essentially a THW lite version...
From the publisher: Welcome to the world of Two Hour Wargames! Chain Reaction 2015 is an introduction to Two Hour Wargames. It’s a complete game – not a teaser – and is free. Chain Reaction 2015 is a set of man-to-man combat rules that can be played in a variety of periods and with any figures you may already have. Chain Reaction 2015, like all THW games...
Where's my machine gun? When Chain Reaction came out seven years ago the unique Reaction System took the gaming world by surprise. That led to CR 2.0 and now CR 3.0 which you can get free at our website. But hey, that’s all about modern guns. But our gamers wanted more. They wanted “old school” combat where arguments were settled at the tip of a sword....
As far as I know this is the only set of miniatures rules specifically dealing with air-to-air combat between helicopters, though air-to-ground and ground-to-air combat is also covered. The rules are intended for use with 1/300th scale miniatures and the other game scales are as follows: 1 model = 1 aircraft, vehicle, infantry platoon 1 turn = 10-15...
Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for...
When you want to pitch just a few miniatures from different universes together, Chains of Mars is here to give your game its form! Whether you’re running Martian settlers, EarthGov Marines, or Weyland-Yutani security forces, Chains of Mars gives quick, exciting games that reward tactical thinking and coordinated action. With just a couple of d6s and a few...
Chains to Champions is a gladiator themed board game that consists of three phases. In phase one you purchase a gladiator at an auction, in phase two you equip your gladiator with weapons, helmets, armor, and training, and then in phase three all players fight to the death in the Arena. The last man standing wins! From the back of the box: "Hurry, hurry!...
Year 1503: the war for the Kingdom of Naples rages on. During a banquet in Barletta, a French knight accuses the Italians of cowardice. The answer is swift: thirteen Italian knights accept the challenge against thirteen French opponents, ready to defend their honor. Before four judges, the contest begins with a mounted charge and continues in a fierce...
Tabletop miniatures naval wargame, designed for small scale (1:3000 or smaller) miniatures. 1 mini=1 ship, rules are designed for large actions, and are relatively simple, allowing for fairly simple bookkeeping (6+ ships per A4/letter sheet easily). Considerable detail is still preserved, such as ships carrying multiple size classes of guns per arc (ahead...
Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level). It introduces rules for new weapons and equipment, such as Explosive Reactive Armour, modified missiles to deal with it, countermeasures (including anti-missile systems) and sensors. Major changes from...