Korea is a regimental/divisional level game of the first year of the UN Operations in 1950-51. One player commands the units of the Korean People's Army and the allied Chinese People's Liberation Army; the other player controls the Republic of Korea armed forces and the allied U.N. coalition Army containing U.S., British, Philippine, Turkish, Canadian, and...
KOREA is a division level game of the police action during 1950 and 51. 3 scenarios: 1) The 17 turn Invasion Scenario (North Korea invades the South) 2) The 9 turn Intervention Scenario (Chinese forces attack overextended U.N. units occupying North Korea) 3) The 21 turn Stalemate Scenario (U.N. forces gradually grind the Communists back toward the 38th...
Korea the Mobile War (1950-51) is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command...
The Korean War is published by Sunset Games, and was originally made by Epoch games. Turn length: 1 week Unit Size: Regiments or Divisions. Players: 1-2 Playing Time: 6 hours Solitaire Suitability: High (on a scale of Low-Medium-High) A game on the "Mobile" period of the Korean War covering 6/25/50 to 10/15/50. Components include: (1) 22x34 map (132)...
An operational level simulation of the first year of the conflict for control of the Korean peninsula, from the first North Korean attack, through UN-forces invasion of Inchon and the subsequent drive into North Korea that unleashed the Chinese counter attack. (From back of box): Two 22 x 34-inch mapsheets. Scale: 7.5 miles/hex; 1 month/turn; units are...
The Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year...
From the publisher's website: Korean Battles is an operational-level simulation of three engagements in 1950: the holding action at the Pusan Perimeter (August – September), the battle to retake Seoul (September), and the withdrawal from the area of the Chosin Reservoir (December). The games all two-player, but are easily adaptable for solitaire. The time...
For over 15 years the Lock ’n Load Tactical (LnLT) system has set a new standard in squad-level gaming. Its innovative gameplay mechanics, unparalleled artwork, historical scope and accessibility have entertained veteran and new gamers alike. Over that time, our rules have grown, too, introducing new unit capabilities and concepts; they have also matured...
From the Microgame Design Group website: "MacArthur's War is a simulation of the Korean War, simulating the historical campaign as well as allowing for what could have happened if MacArthur had been given the go-ahead to launch his attacks against Communist China. Players assume the roles of Douglas MacArthur, commander in chief of the United Nations...
Mach Speed Hunters Aerial Combat in the Modern Age 35 page PDF Mach Speed Hunters is a complete miniatures game of air combat in the missile-armed Modern era. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers...
The game allows you to play in three of the famous General's important campaigns. The 3 scenarios are: Korean War, New Guinea, Bataan Retreat. The games consists of: Folding gameboard 16 company(trucks) and 40 US unit markers(red) 16 company(trucks) and 40 Jpn,N Korean markers(blue) Deck of 24 movement cards 5 red and 5 white dice Sheet of troop allocation...