Korean Battles is an operational-level simulation of three engagements in 1950: the holding action at the Pusan Perimeter (August – September), the battle to retake Seoul (September), and the withdrawal from the area of the Chosin Reservoir (December). The games all two-player, but are easily adaptable for solitaire. The time and space scales vary from...
Lock 'n Load Tactical: Core Rules v5.1 Lock ‘n Load Tactical system has for over 20 years and has entertained gamers with its ease of gameplay while giving players attention to battlefield conditions and squad tactics from the 1930s to the present. The LnLT system has set a new standard in Squad-level gaming with scenario-based gameplay. Its innovative...
From the Microgame Design Group website: "MacArthur's War is a simulation of the Korean War, simulating the historical campaign as well as allowing for what could have happened if MacArthur had been given the go-ahead to launch his attacks against Communist China. Players assume the roles of Douglas MacArthur, commander in chief of the United Nations...
Mach Speed Hunters Aerial Combat in the Modern Age 35 page PDF Mach Speed Hunters is a complete miniatures game of air combat in the missile-armed Modern era. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers...
The game allows you to play in three of the famous General's important campaigns. The 3 scenarios are: Korean War, New Guinea, Bataan Retreat. The games consists of: Folding gameboard 16 company(trucks) and 40 US unit markers(red) 16 company(trucks) and 40 Jpn,N Korean markers(blue) Deck of 24 movement cards 5 red and 5 white dice Sheet of troop allocation...
The fourth major data book for the Mein Panzer Core Rule System ... The Korean War Data Book. Covering an astounding 19 nationalities, you will find over a thousand entries of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and...
MGs & Bayonets is a fast-playing set of WWII infantry battle rules that fits on just two pages. In addition to its featured period, it also works well for Interwar and early Cold War skirmishes. Players control a 1:1 platoon or company of soldiers following a historical ORBAT, and play focuses on holding and denying terrain features on the table. With...
Early Jet Air Combat. MiG Alley Ace is a quick and easy jet air combat game, it is meant to cover air combat from 1945 to the start of the missile age. The game is based on Avalon Hill’s Mustangs game. MiG Alley Ace was created with a hex-mat and miniatures in mind, but could be played a regular hex-map with counters. A hex-map and counter-sheet have been...
From the website: Mig Alley is part of the Wings at War series of wargames rules from Tumbling Dice. Mig Alley is designed for recreating Korean War air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly...
In 1953 the US Air Force went toe-to-toe with the Czechs, resulting in the loss of an F-84E jet. Both sides, predictably, blamed each other and frantic diplomacy sought to cool the ardour of the two air forces. In this free two-game mini-campaign for Wings at War: MiG Alley, players can recreate the tense engagement over the West German – Czechoslovak...
Early Jet Air Combat. MiG Alley Ace is a quick and easy jet air combat game, it is meant to cover air combat from 1945 to the start of the missile age. The game is based on Avalon Hill’s Mustangs game. MiG Alley Ace was created with a hex-mat and miniatures in mind, but could be played a regular hex-map with counters. A hex-map and counter-sheet have been...