Bayonets ‘N Bushido is an expansion for the fast playing Guts ‘N Glory World War II skirmish rules and covers all of the fighting in the Pacific, China and Southeast Asia during World War II. It also includes two bonus Korean War scenarios. Virtually all of the nationalities that fought in the Far East are represented. Contains: Vehicle and ordnance charts...
Head Honcho is an introductory level mini-game on air combat set during the early years of the Korean War. The game is designed by Paul Rohrbaugh, with graphics by Bruce Yearian, and is published by High Flying Dice Games. Head Honcho: Jet Combat over the Yalu is also the Consimworld Donation Drive Gold Level game for 2015. Head Honcho features such...
Rules for company to battalion level, from 1919 to 1999. Scales 1 vehicle, 1 infantry squad (circa 10 men) 1" = 50 meters No stated timescale A simple set of miniatures rules which places the emphasis strongly on the motivation of troops rather than the technical capabilities of their weapons. This is essentially the big brother of "Hell by Daylight" the...
Holdfast Korea 1950-1951 is the follow up to our highly popular Holdfast Russia 1940-1941. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the game does not bog down. The core...
Hunters over Korea is a Game where you are a Commander of a Fighter-Bomber Squadron during the Korean War (1950-1953). Your Goal is to manage your aircraft and Complete a Campaign consisting of a series of Missions and score as many Victory Points (VP) as possible to assist the war efforts. Campaigns can be Short (8 Missions), Moderate (12 Missions), or...
Inchon depicts the Korean War's most famous battle, the U.S. and South Korean amphibious landings that led to the liberation of Seoul and, coupled with the defeat of the last North Korean assault on the Pusan Perimeter, turned the tide of the war (until, that is, Communist China intervened in force). The map scale is 1.7 kilometers per hex. The game lasts...
Game covers "Operation Chromite" - landing of the UN forces at Inchon and battle of Seul in the September 1950. It's a part of B-35 wargames system. Inchon 1950 was published in the 27 issue of "Taktyka i Strategia" magazine. There are two scenarios: - Desant pod Inchon (The landing at Incheon) - Seul 1950 Additional scenario for this game was publish in...
This game covers the US-led invasion at Inchon, near Seoul, in September 1950. Despite having only 180 counters this game maintains reasonably high counter density on its one map as combat is generally concentrated around the landing sites. Optional rules cover airdrops, weather, inter-service rivalries in the US forces, minefields, and extra fog-of-war...
“Iron Fists of Our Fathers: Korean War” is a war simulation system covering the period from MacArthur’s triumphal advance towards North Korea to the disastrous retreat of the US Army in December (referred to as the First Phase and Second Phase Offensive by the communist side). The game includes the tactical and strategy concepts of this war, and has...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...
Paul Rohrbaugh's first game set in the Korean War! When the Communist Chinese renewed their offensive against UN forces the front line of the Allies once again collapsed. However, the 27th Commonwealth Brigade, comprised of battalions from Great Britain, Canada and Australia, and supported by forces from New Zealand and the United States, held off the...