Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a...
FiveCore Brigade Commander: Brigade Level Warfare in the 20th Century. By Ivan Sorensen. While the rules are not written for any particular scale of miniatures, they will work very well with 3mm, 6mm and 10mm figures, where each stand can look like a unit in its own right. Playing in 15mm is certainly possible, but tank models will take up a...
(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet...
Fly Fight Win: Afterburner is a hex-based, miniatures wargame rules set for air-to-air combat. The game emphasizes the importance of speed, altitude, and pilot skill and minimizes tedium. It includes statistics for many frontline fighters from the early Korean War era through the end of the Cold War. Afterburner is a standalone rules set and the second...
Fly Fight Win: Honcho is a hex-based, miniatures rules set for aerial combat. It emphasizes the importance of speed, altitude, and pilot skill, and minimizes much of the tedium typically associated with air-to-air combat games. It includes statistics for many frontline fighters that saw action during the Korean War and a pilot advancement system for...
Fly Fight Win: MiG Alley is a hex-based, miniatures rules set for aerial combat. It emphasizes the importance of speed, altitude, and pilot skill, and minimizes much of the tedium typically associated with air-to-air combat games. It includes statistics for many frontline fighters that saw action during the Korean War and a pilot advancement system for...
THE DMZ WAR — A SHADOW WAR EXPERIENCE “The guns fell silent in 1953... but the war never ended.” Play the Forgotten War Inside the DMZ (1966–1969) Between 1966 and 1969, the Korean Demilitarized Zone became one of the most dangerous front lines on Earth. Beneath the world’s gaze, a brutal shadow war unfolded—ambushes, snipers, infiltrations, raids, and...
Korea, The Forgotten War includes three battle games of the Korean War. The scale is Platoon level with rules for fire combat, close combat, air support, special weapons, logistical units, tanks, and direct artillery fire. Each scenario is provided with its own map and sheet of counters. The scenarios are: The Naktong Bulge: August 1950; Chosin: November...
Fox One is a fast-paced card game of modern jet fighter combat. Each player flies one or two jets and uses his or her missiles, guns, and skill to destroy opposing jets. Aircraft and missiles from the 1950s to the present day are represented. Future expansions will provide you with additional aircraft, targets, and munitions for years of enjoyment. Each...
This was one of a series of Golden themed trivia games, this time on the Television show M*A*S*H. The questions are divided into six categories: Early Episodes, M*A*S*H Quotes, Personnel Files, Love and War, MishM*A*S*H and Closing Seasons. Game parts included 216 trivia cards, plastic game tray, 1 die and 4 point value cards. This was sold in two...