An expansion, consisting of a supplemental rulebook and additional 200 counters, for SPI's game Tank! Armored Combat in the 20th Century! "The Expanded Game modifies and builds on the Standard Tank! Game . . . The Expanded Game gives the Player more tools to work with. In most scenarios he will be able to use an off-map artillery capability . . . and, in...
Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian Gulf War, Soviets in Afghanistan, the Contra War, the Falklands War, and the...
From the publisher's website: TOKTONG PASS—ESCAPE FROM CHOSIN is a detailed new ATS system game that tells the story of the Korean War from the perspective of the men of the 1st Marine Division, retreating from the Chosin Reservoir in the face of a massive onslaught by Chinese Communist troops. The Marines knew there was only one way out from Chosin, and...
Micro-armour rules for the Late 20th Century Designed for 1/300th battles in the period 1950 to 1990, AT oS provides a brigade or divisional level game. The rules work on the well-proven “fistful of dice” principle, and enable large formations to blaze away at each other without recourse to repeated die rolls. Infantry, artillery and air support are...
TCSW is a set of tabletop rules for 5 to 54 mm miniatures and corresponding ground scales of 1mm to one inch per yard. The rules are meant to replay 20th century small unit skirmish scenarios, from about WW I through Vietnam, including commando actions and even police actions. The rule set comes in three A4-sized booklets; the first 40-page booklet covers...
“There will be no more retreating, withdrawal, readjustment of line or whatever you call it. There are no lines behind which we can retreat. This is not going to be a Dunkirk or Bataan. A retreat to Pusan would result in one of the greatest butcheries in history. We must fight to the end. We must fight as a team. If some of us die, we will die fighting...
War Game Rules 1925-1950 by Phil Barker, often called WGR 1925-1950 was one of Phil Barker's later developments of his miniatures wargame rules for modern combat (twentieth century). The original editions came out in June 1973 and the game has steadily developed since then. The 1988 WGR 1925-1950 covers all sorts of combat from the year 1925 through 1950...
Warbirds in Miniature is a game that recreates the epic struggles in the skies during World War II. The game is designed to be played by 2 or more people, although solitaire play is still very possible. Players select the maneuver that their aircraft will perform from a maneuver schedule unique to each aircraft. Once all the players have revealed their...
Warfighter WWII - Expansion 31 UNITED NATIONS #3 Korean War Expansions! - Soldiers! Gear! Hostiles! and MORE! - -This expansion adds 56 cards to your Warfighter Korea Missions! This is a Soldier pack with new Hostiles, Soldiers, Locations, Missions, Objectives, Weapons, Equipment, and Skills. Cards included are: 17x UN Soldier Cards 4x UN Weapon Cards 1x...
Rules for playing wargames set in the Spanish Civil War, Abyssinian War, Sino-Japanese War, Russo-Japanese War, Russo-Finnish War, all the campaigns of the Second World War from the Invasion of Poland to the Russian sweep through Japanese held Manchuria, and the Korean War. The rules are largely scale agnostic but specifically mention 1/72nd scale and...