"Fighting Air Battles With Model Aircraft." Covers many aspects of wargaming air combat. Chapters cover the models themselves, methods of using model aircraft in war games, and a "strategical/tactical" air war game without models. Time periods covered include pre-1914, World War I, and World War II. The book also covers incorporating model aircraft into...
Miniature Rules for Jet Combat Over Vietnam 1965-1972. Air War-Vietnam is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. The second in a series of introductory level rules for air to air combat with this set focusing on Vietnam. Air War-Vietnam is highly suitable for group play and can be learned...
Book No. 3 in the Airborne series takes the player to the infamous "Dead Man's Corner." This event was depicted in the video game, "Brothers in Arms, but it also plays out well on the gaming table with miniatures. The book includes the culminating struggle by Lt. Col. Ballard and his exhausted collection of airborne troopers. —description from the...
Airborne is a four volume series that seeks to chronicle the combat experience of the 101st Airborne Division during the early days of the Normandy Invasion. Although book 1 of the series, Airborne: The Battle at Foucarville, has been play-tested with Final Combat and Micro Melee, these 12 historical scenarios can be enjoyed with most WWII squad to company...
AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become...
Miniature Rules for Jet Combat Over the Korean Penisula 1950-1953. Air War-Korea is the third in a line of introductory air combat games designed by David Child-Dennis. Air War-Korea is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. Air War-Korea is hopefully the first in a series of games that will...
Rules for 15mm figures portraying "warlord-level battles" from the fifties through the eighties. Players create their own third-world nation--there's a random generator for creating your country's flag and name--buy units for it, and send it off to fight. A later supplement adds more political complexity--rather than a warlord nation, you can play a...
American Civil War wargaming rules for army level games being played with 2mm miniatures. Enables entire battles of the size of Gettysburg to be played on a normal size wargaming table, with each battalion being represented by its own stand. The rules are based on the Blenheim to Balaclava rules with modifications added to account for the specifics of the...
Rules and scenarios for gaming tabletop battles in antiquity. Alexander & His Adversaries includes Summary of Blood of Ancients rules Army lists for Alexander & Philip’s armies Army lists for Balkan rivals, Persians, Indians, Bactrians and more Interesting leadership abilities (Inspirations) Era specific rules for elephantry and more Interesting...