In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date... The Aeronef Captain's Handbook is a supplement for the popular VSF flier combat rules Aeronef: Victorian Science Fiction Flyer Combat Rules. It contains: rules for introducing Martian aeronef into...
In a time almost forgotten, the world was whole. From their seats at Avantir, the council of Wizards shared their gift of magic with the world, founding the great magical colleges. It was a time of wonder, prosperity, and progress. In their hubris, the council failed to consider the costs of their actions. They failed to realise that their powers were...
After Civilisation Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days. You will take on the role of leading a small group trying to recover the most resources and hold onto them. A simple to learn and play game needing very few figures but requiring advanced planning to...
From the back cover: "A collection of games ideal for each and every dinner party or late night gathering - Some require acting, some drawing, some imagination and some call for just plain silliness! The perfect way to round off an evening, along with the coffee and mints" NOTE: most of the games in the book seem to require two 'teams' of players. Some...
From the publisher's website: CONQUEST, WAR AND FAMINE OH MY! And don’t forget Death. Commonly referred to as the Four Horsemen of the Apocalypse they rode through the land signaling the end of the world. What caused the end of mankind, the end game? Who knows? Who cares? The real question is… WHAT HAPPENS AFTER THE HORSEMEN? After the Horsemen takes place...
Post-Apoc Skirmish! In Aftermath, players make gangs to fight over resources in a Post-Apoc landscape. Aftermath is meant for newbie and veteran players alike with a simple system with modules to make the game complex. Roll a number of dice based on the situation, trying to roll under your unit's Ability Score! Bonuses and Penalties utilize extra dice for...
Irregular Wars: Conflict at the World’s End provides a fun and easy, fast-play, set of rules for engagements on the fringe of the European world – Ireland, the Americas, the East Indies and the vast steppes of Central Asia. The lands discovered by European explorers seeking easy access to the trading wealth of the Indies exposed untold avenues for...
Age of Eagles (1st Edition) or Napoleonic Fire & Fury, is no longer commercially published. It has been replaced by Age of Eagles II (aka 2d Edition). Nevertheless, the First and Second Editions share the same core rules and specifics. Units are infantry and cavalry brigades, as well as artillery batteries of between 6 and 12 guns. Each infantry stand...
This is the first scenario book specifically to The Age of Eagles original and 2d Edition, aka Napoleonic Fire & Fury. It covers the 1813 German campaign, the 1814 campaign in France, and Wellington’s invasion of southern France. This is a scenario book only. Age of Eagles is required to properly play this game. It contains conversion instructions for many...
Custom scenarios for Age of Eagles, although the orders of battle can be converted for other rule systems. Smaller historical engagement. ELCHINGEN (October 1805): To complete his encirclement of Mack's army near Ulm, Napoleon orders Marshal Michel Ney to secure the Elchingen bridge over the Danube River. Can the Austrians looming on the nearby heights...