SPI's Adventure Gaming is an introductory booklet that included three small-format games selected to represent the scope of the SPI product line: The Creatures that Ate New York, Napoleon at Waterloo, and The Tower of Azann. The Creatures that Ate New York is a lightweight takeoff on The Creature that Ate Sheboygan. Up to seven players may play. Each...
In ワラドの冒険 (Adventure of Warado), players are apprentice witches who want to travel the lands, moving beyond the seas and deserts to discover faraway villages and ruins never before seen by modern man. Playing simultaneously on turns, players try to lay down cards that show two types of landscapes on them, matching an existing landscape to continue the...
This book contains six bonus encounters, each one created by a special guest designer. These encounters are outside of the main Adventure Tactics campaign, and you can experience them in one of three different ways: • As a one-shot adventure with brand new heroes • As a side-quest with your main party of heroes • As a progressive challenge for brand new...
This book contains six bonus encounters, each one created by a special guest designer. These encounters are outside of the main Adventure Tactics campaign, and you can experience them in one of three different ways: • As a one-shot adventure with brand new heroes • As a side-quest with your main party of heroes • As a progressive challenge for brand new...
Adventures with Gun, Sabre & Horse allows you to wargame battles of the late 19th Century in 15mm. This is the first set in the series and contains the basic core game rules as well as two army lists with sample armies. The two army lists with the core rules are: Zulu Impi & British Colonial Army. Future expansions will include advance rules, more units...
Taken from the Darkson Designs website: "It is 1946. The greatest conflict mankind has ever known has entered its seventh bloody year. Tens of millions have already fallen, yet the war rages on. No corner of the globe has been spared, the shadow of battle hovers above every land. Millions have been left homeless, driven from the charred carcasses of once...
WarDice: AEON2 is a new and unique wargame. With a non-standard turn structure and fog of war command system, This game creates a realistic and playable representation of battle. If commanded correctly, troops could move quickly to where they are needed, unless the enemy starts firing at them! Actual tactical operations work in AEON2. AEON2 also lets you...
Aerial Battles 1915-1918 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during...
WARGAMES RULES FOR AIR COMBAT IN THE SECOND WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during the Second World War....
When Waaagh! Snagrod descended upon Rynn’s World, it heralded a conflict so devastating that it led to the near destruction of the Crimson Fists Chapter. The Rynn’s World Air War Campaign book enables you to refight the brutal aerial battles fought over the course of the war between the Imperial Navy and the Ork Flyboyz. This 88-page hardback campaign...
Taros was an unassuming mining world nestled in the Ultima Segmentum, faithfully toiling in the service of the Imperium of Man for thousands of years… or so it seemed. The T’au Empire quietly began trading with the planetary governor – when this treachery was discovered, the Imperium’s response was relentless and brutal. This beautiful 96-page hardback...