Aeronautica Imperialis – Companion is an expansion book for Aeronautica Imperialis games. The perfect addition to any Aeronautica collection, it contains new rules, aircraft, and factions for games of Aeronautica Imperialis, as well as collating previously published content from White Dwarf magazine into one handy volume. Inside you will find: - Rules for...
When Waaagh! Snagrod descended upon Rynn’s World, it heralded a conflict so devastating that it led to the near destruction of the Crimson Fists Chapter. The Rynn’s World Air War Campaign book enables you to refight the brutal aerial battles fought over the course of the war between the Imperial Navy and the Ork Flyboyz. This 88-page hardback campaign...
Taros was an unassuming mining world nestled in the Ultima Segmentum, faithfully toiling in the service of the Imperium of Man for thousands of years… or so it seemed. The T’au Empire quietly began trading with the planetary governor – when this treachery was discovered, the Imperium’s response was relentless and brutal. This beautiful 96-page hardback...
In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date... The Aeronef Captain's Handbook is a supplement for the popular VSF flier combat rules Aeronef: Victorian Science Fiction Flyer Combat Rules. It contains: rules for introducing Martian aeronef into...
After Civilisation Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days. You will take on the role of leading a small group trying to recover the most resources and hold onto them. A simple to learn and play game needing very few figures but requiring advanced planning to...
From the back cover: "A collection of games ideal for each and every dinner party or late night gathering - Some require acting, some drawing, some imagination and some call for just plain silliness! The perfect way to round off an evening, along with the coffee and mints" NOTE: most of the games in the book seem to require two 'teams' of players. Some...
From the publisher's website: CONQUEST, WAR AND FAMINE OH MY! And don’t forget Death. Commonly referred to as the Four Horsemen of the Apocalypse they rode through the land signaling the end of the world. What caused the end of mankind, the end game? Who knows? Who cares? The real question is… WHAT HAPPENS AFTER THE HORSEMEN? After the Horsemen takes place...
After The Raid: French And Indian Wars After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local. A quick and simple game needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to stop...
Age of Eagles (1st Edition) is Napoleonic Fire & Fury, the miniature rules you and many others have been waiting for. As the only officially authorized Napoleonic variant of the classic American Civil War rules set by Richard Hasenauer, huge battles are now possible in a system that achieves near perfect balance between historical accuracy and elegant...
This is the first scenario book specifically written for The Age of Eagles, aka Napoleonic Fire & Fury. It equally supports Age of Eagles 2d Edition. It covers the 1813 campaigns in Germany, as well as the 1814 campaign in France, to include Wellington’s invasion of southern France via Spain., This is a scenario book only, thus Age of Eagles is required to...
Custom scenarios for Age of Eagles, although the orders of battle can be converted for other rule systems. Smaller historical engagement. ELCHINGEN (October 1805): To complete his encirclement of Mack's army near Ulm, Napoleon orders Marshal Michel Ney to secure the Elchingen bridge over the Danube River. Can the Austrians looming on the nearby heights...