Publisher Blurb: The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and the urgics. In addition, four completely new fleets are detailed, complete with background material that places them firmly in the...
Captain, reinforcements have just shown up on our sensors! Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates...
彼岸之烛 (Netherworld Candle) is a 1-4 player cooperative board game where you and your friends become skilled tomb raiders, venturing into perilous crypts in search of treasure and ancient knowledge. Navigate treacherous environments, solve intricate puzzles, and battle terrifying supernatural entities as you uncover a thrilling narrative where your decisions...
Cannon, Cross and Crescent A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models...
Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea! Riding to the Sea is an operational set of campaign rules for Cannon, Cross and Crescent fast play Renaissance naval rules. The rules use an area movement system and an abstracted “Strength Point" system to represent...
After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated...
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully...
This tells the back story of our interactive adventure book series, Cantaloop. In this series of games, you will be talking to characters, combining items to solve puzzles and exploring a unique world to get ahead in the story, just like in a classic point-and-click adventure for the computer. The prequel print & play is a standalone short story in the...
Canvas Falcons Triplane: Air to Air Combat in World War One 1914-1918 Legion Condor: Air to Air Combat in Spain and China 1936-1939 This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to...
Capt'n Sharky has been on a great voyage and has found many beautiful things for his friends, which now have to be stowed away as well as possible in the treasure chamber. Each player gets 21 treasures and 2 wooden planks. Each player first places two wooden planks horizontally or vertically in the opponent's half of the treasure chamber. Then the players...