From the back cover: Here they are... the AADA's choice for the meanest vehicle designs of the year. From Division 5 to Division 100+, they're fully armed, completely described and ready to go. This book brings you 78 brand-new designs, all compatible with the Car Wars Compendium rules and legal for AADA World Championship competition. From cycles to...
If you liked the military gadgets in Uncle Al's Catalog from Hell -- or if you went whole-hog and bought Car Wars Tanks -- here's the book you've been waiting for. The Military Vehicle Guide contains over 80 different military vehicles and variants -- tanks, armored cars, helicopters and other aircraft, and more. And it includes over 150 different...
Uncle Albert's Auto Stop & Gunnery Shop Catalog From Hell is the sixth in a subset of expansion for Car Wars. The Catalogs contain new weapons and options for use with the Car Wars Series of games. The Uncle Al's subset of expansions includes: Uncle Al's 2035 Catalog (1985) Uncle Al's 2036 Catalog Update (1986) Uncle Al's 2038 Catalog Update (1988) Uncle...
Car Wars Arena presents 11 arena designs and scenarios to go with each of them. In addition, two new Division 15 vehicle designs and a large selection of counters (including small fold-up bunkers and towers) are included to make your games more exciting. Car Wars Arena also includes rules for AADA League Combat and Gold Cross Cloning. Like the Car Wars...
Hit The Road! They're small but deadly! A dozen hot new Division 5 cars with counters for regular and variant versions, plus their dropped weapons and scenarios to use them. This book includes two different counters for each car - 24 in all - plus obstacles and other bonuses. This is a supplement. You need at least one Car Wars Starter Set to play. Part of...
The complete rules in one volume. Now, all your Car Wars rules can be found in one book—The Car Wars Compendium. Included are the rules from Car Wars Deluxe Edition, Boat Wars, Dueltrack, and the Uncle Albert's Catalogs through 2039—as well as clarifications, improvements, and new rules from the pages of Autoduel Quarterly, streamlined for faster play....
In this 70 page book are suggested vehicle builds for the 32 miniatures released in the Car Wars Sixth Edition four player core game and four miniature set expansions. There are 32 builds for smaller games, and 32 more for larger games, making a total of 64 unique designs that utilize game cards from the sets listed below: Core Set Miniatures Set 1...
From the book cover: "Card Games For Two offers a feast of card games with something suitable for all the family. From children's favorites such as Old Maid, through classic games like Whist and Rummy, to the exotically named Julepe and Klob, or the fiendishly competitive Bezique or Spite and Malice, this book has something for everyone. There are more...
Blood on the Water is Carnevale’s first campaign expansion book. Written by returning authors Gav Thorpe and Lewis Clarke and joined by David laPorta, this book introduces a whole new narrative, exploring each faction. In addition to a wealth of new background story, this book contains the full updated Carnevale rulebook, including new additions for...
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focused on the larger capital ships. Carrier Strike at Dawn has a number of different "Mission types", one of which is large surface ship combat in daylight, there are changes from WW1 but not...
A set of fun rules for the Indian Uprising based on a no-dice mechanism, aimed to bring the fun and suspense back into war gaming. These rules attempt to allow players to recreate the open warfare and horror of the 1857 Indian Uprising in a way to emphasise the role played by the Gentlemen and officers of the period. They will need to take control of the...