Army list book containing 34 armies with additional variants, covering the period from 3000 BC to 700 BC. Army lists include: Sumerian and Akkadian Old and Middle Kingdom Egyptian Elam Minoan & Early Mycenaean Libyan Nubian Harappan Indian Arab Nomad Early Assyrian Early Babylonian Shang Chinese Early Eastern Tribes Old Hittite Kingdom Hyksos European...
Army list book containing 59 armies with additional variants, covering the period from 700 BC to 300 AD. Army lists include: Scythian - 700 BC Etruscan - 700 BC Later Lydian - 615 BC Early Rome - 600 BC Early Hoplite Greece - 600 BC Persians and Medes - 550 BC Thracian - 500 BC Hispania - 500 BC Southern Italian - 500 BC Republican Indian - 500 BC Ligurian...
Army list book containing 48 armies with additional variants, covering the period from 1066 AD to 1526 AD. Army lists include: Medieval Wales Medieval Scandinavia Khwaresmian Medieval Burmese Crusading Military Orders Christian Crusaders Medieval Russian Early Holy Roman Empire Feudal Polish Medieval Bulgaria Baltic Pagans Kingdom of Cilicia Duchy of...
SWORDPOINT is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle...
Swords of God is a narrative wargame centred on the Age of Crusades (1100-1400). Rather than attempt direct simulation of the physical aspects of warfare, the rules instead take inspiration from chansons de geste and other romantic literature of the time and aim to create a faster-flowing, more abstract struggle still worthy of a song. The game aims to fit...
T.A.C. Heroes – World War II Squad Level Miniatures Rules is a game of intense Man on Man combat in World War II. Designed with the Interwoven Initiative concept, T.A.C. Heroes brings the stress of command down to the foxholes and trenches of combat. While managing a squad or two of any nation in the war, players will find themselves feeling the heat of...
All rules in the individual aircraft sets have been compiled into one volume of "master rules". This pdf will be periodically updated to keep pace with rule clarification or adjustments Contents include: Basic rules for flight and combat (included in every TAC aircraft set) tail gunners and turrets bombing dive bombing strafing ship movement and combat...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Each player has a flight of four bombers, represented by two counters. Aircraft counters move by means of curved...
You sit in your hotel room, bored. You look down at the cheap pen and four-page pad of paper on the desk. Why not play a wargame? Tabletop Conquest is a solo dice wargame played using a single six-sided die. You play the commander of a medieval army, conquering a randomly-generated land. Can you find the capital and destroy its defending army before the...