This special C3i Magazine (RBM) publication includes articles on tactics and strategy, army analyses, game replays, and new scenarios. New SPQR scenarios included are: The Battles of Lamia & Elis, 208 B.C. The Second Battle of Beneventum, 214 B.C. The Battle of Pydna, 168 B.C. 8 Commander counters (Pyrrhias; Hanno B.; Gracchus; Cotys; Cycliadas; S. Galba;...
A significant simplification of GMT's popular Great Battles of History series, this is a set of rules that allows you to play scenarios from many of the various GBOH games and their expansion modules. Many of the more fiddly aspects of the system have been dramatically simplified (shock combat, missile combat, orderly withdrawal, elephants, leader...
Following the initial release of SPQR in 2019, we have been inundated with player feedback concerning the game mechanics. It is always important that we take into account the wisdom of practising wargamers and humbly recognise some of the issues raised by players in the SPQR community. We have this taken some of those suggestions and reworked and...
Some plans were made to be broken… Claw your way from low-level operative to master strategist in The Break System, a solo heist adventure. Scout, negotiate, infiltrate, and (hopefully) escape! Every decision shapes your experience. How will you manage your timeline? How will you spend your loot? Do you have what it takes? You won’t be without resources....
Beyond Tic Tac Toe (1975) is the original form of this book, and contains the following seven games meant to be played with coloured pencils or markers. The games are named after the artists whose works they most resemble graphically: Vasarely, Miro, Mondrian, Arp, Delaunay, Klee, and Springer. It is part of a series of five paper-and-pencil game books by...
This book was originally published in 2 volumes in 1982. A second edition was released in 4 volumes starting in 2001. These four volumes (Spades, Hearts, Clubs and Diamonds) explore the foundations and current research in the field of combinatorial games (i.e. games for 2 players with alternating turns, no hidden information, and no chance). It is the...
What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I...
Squad Hammer Man to Man is an expansion for the Squad Hammer rules focusing on adding a bit more character: Namely to let you play games where the units are individual figures rather than squads of troops. Within this supplement you will find: Advice and suggestions for handling single-figure units in conventional games, including combat and spotting rule...
Squadron Commander' is designed specifically to play with the 10mm Crew miniatures from Capitan Games, and the Gunboats & Ships made by Laser Dream Works for Capitan Games. The main elements of the game are the gunboats and ships, along with their crews. Gunboat, our original Napoleonic small naval action rule set, has grown and, with this second edition...
In the darkest corner of space, the Hive Mind stirs. It has existed for millenia, spreading its children across the stars. It Squirms, reaching its tendrils into rancid meat and sparking neurons. Shapes, carved from chitin and bone stir and stalk their hunting grounds. Squirm is a fast-paced battle royale game with a heavy emphasis on customisation and...