To Ur is Human is a set of table top rules written specifically for games set in the period of the Mesopotamian city-states, such as Akkad and Ur. Using a gridded playing area and easy to learn innovative rules, To Ur is Human allows for quick play games with a unique feel and approach. The author is a historian, wargamer and blogger who has written...
The Real Estonian in English is a reimplementation of Raamat. Each player has their own character: Politician, Doctor, Teacher, Businessman, Celebrity etc. who move through the book. Sometime there is a questions about Estonia - if you answer correctly you advance by turning the pages, sometime funny surprise what may help you advance or bring you back....
Tombstone is a 127 page rulebook for skirmish games using an old west setting. Games typically use around 8-15 models a side and a game takes a couple of hours. Choose from 6 factions, Lawmen, Outlaws, Mexicans, Natives, 7th Cavalry or Undead. We also produce a range of female gunfighters to be used within an existing faction or on their own. Games can be...
STUMBLE in to the world of Tommygun, where the Roarin' Twenties never ended- a world ruled by corruption, supernatural anomalies, diesel-powered marvels, madness, and jazz. CREATE and paint a Gang of criminals, machines, and horrors, perhaps hailing from one of nine Factions. PLAY through desperate and gamble-filled Scenarios, carving out an ill-gotten...
This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules. It is also the first one to be actually printed, A previous sort of "beta" edition was just sold as a .pdf and as an expansion for the Force on Force basic game. Extended playtesting and feedback has...
By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics...
Rules for the North American Indian Wars, covering the period from the French and Indian War to the last stand of the Sioux at Wounded Knee. The Eastern Woodland, Plains, Rocky Mountain and South-Western tribes and their British, French, Spanish, Mexican and American opponents are all catered for. Based on the mechanisms used in Death In The Dark...
Total CARnage is a diceless car combat system set in a post-apocalyptic wasteland. Combat and movement resolution is based on a dexterity "flick" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to play. It also features a WYSIWYG results mechanic that makes each game dynamic...
"A practical set of World War-III wargaming rules for MICRO & HO scale enthusiast [sic]" Micro armor scale miniature wargame rules for the Superpower's war that (thankfully) never happened. This is a comprehensive rules set, with rules covering combat engineers, sighting weapons, transport capabilities, airdrops and air assaults, aircraft, morale, and...