This is Steam Wars, World War Zero. These rules have been created by a few friends for a steampunk wargames setting. However, these rules are quite generic and could easily be used in a near future or far future sci-fi setting. In an alternative 1862, technology took a sideways step from our own history and set the world on a path to a very different...
River Wars WW1 Naval Battles on the Rivers and Lakes of Europe. A supplement for Steamer Wars covering naval engagements on the Danube and other European waters. The supplement includes a host of new rules covering: mines and torpedoes, troops on shore, land based features and targets and the riverine environment. Data tables are included for over thirty...
War on the Great Rivers Naval Battles on the Rivers and Lakes of Russia in the Civil War. A supplement for “Steamer Wars” covering naval engagements on the Dvina, Volga and Kama river and the lakes of Russia during the Civil War. The supplement includes a host of new rules covering mines and torpedoes, troops on shore, land based features and targets and...
Steampunk 1916 trench raider is a solo dungeon-crawling mini-RPG designed for one player. You take on the role of an Alternative World War I soldier (Trench Raider). Complete missions to win the game! What you need to play: A printout of this book (you can use a digital tablet or computer if you want, but paper is better). Two six-sided dice & two...
Steel Psalm is an old-school, d20-friendly rules of MÖRKBORG and dip them headfirst into post-apocalyptic, mechanical, MEK-KNIGHT mayhem, drawing inspiration from robot-on-robot combat, doom metal aesthetics, and more. Fight over the scraps of what little remains in an easy-to-learn campaign setting that puts aesthetics and mood before rules and crunch....
Having survived tremendous upheaval following sudden, cataclysmic solar activity, forces still left on Earth and around the solar system vie for control of resources, land and technology. Pressing out from their makeshift refuges, armed with giant mechs, the remnants of human factions forge new alliances and wage war to survive what might be lurking just...
My Lords and Ladies, welcome to the world of Steel & Steed. Within this book you will find the rules to help you create a knightly tournament worthy of a noble such as yourself. It is here that you will be given the tools to create one day competitions, large events testing the skill and merit of the bravest of knights or even run an ongoing campaign that...
Stellar Revenant is a Sci-fi adventure book structured as a branching narrative made by the creator of What Lies Beneath and Pocket Scifi: A Cyborg Adventure. The game is a single-player experience. The gameplay uses playing cards to resolve encounters. The player's character gains new abilities by obtaining items. The gameplay will also feature skill...
Stingbad is a set of Fantasy wargame rules developed as part of a new series covering different periods. They were developed from the pedigree of our popular Sacre Bleu massed skirmish rules, using a variable sequence of play which means even underdogs stand a chance of winning. The rules stand alone, no other sets in the series are required, but all those...
"Stonewall" Jackson's Shenandoah Valley Campaign consists of a set of divisional level miniature wargame rules and a highly political campaign system. The players all play on the Union side, in the positions of Banks and his divisional commanders. The campaign system is designed to generate battles, either by player initiative or automated Southern...
The Skirmisher #4 is the fourth magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games. Skirmisher #4 is centered around the reprint of Stonewall Jackson's Way II (SJW2), so players should own this game (or the original SJW) to fully enjoy all the elements of Skirmisher #4. Skirmisher #4 contains the following...