Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the Danish and Prussian/German navies that were commissioned before 1880 and includes: 122 Vessel Log Sheets 154 1/1200 Scale Vessel Counters Ownership of Sail and Steam Navies is required to fully enjoy...
From the back of the rulebook: With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civilk War, all are covered. You...
You wake up suddenly on the sand… You had a clear destination in mind, but the sea betrayed you. The ship you traveled on is now scattered wreckage on an unknown shore. One by one, you awaken, dazed, with the salty taste of the sea still on your tongue and a veil of mist shrouding everything around you. Only four of you remain. You soon realize you’re not...
From the publisher's website: Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavor and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from...
En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and...
From the back of the book: A fast moving miniatures game that provides the feel of modern warfare. Land, sea and air units interact on a 3D battlefield. Armored thrusts are met by guided missiles, APDS rounds, and attack choppers. Defensive positions are pounded by aircraft and artillery, as infantry are all present. All the rules and data you need to...
This set of additional rules allows you to play SAS with larger forces by activating teams rather than individual fighters—much like in Au Contact. These mechanics can also be used to represent specific units, such as crew-served weapon teams, when playing Stick Action Spéciale. This document contains only the supplementary rules; the SAS rulebook is...