Each player moves by a die roll. Should you be first to reach or pass a 'cross-road' can close it by putting a marker on it. Should another player now reach the same cross-road they must stop. The next turn(s), that player must roll a 6 or they cannot move. This continues in future turns until they roll the 6. First to reach 'Home' wins. Game found in the...
Storm of Spears is a set of grand-tactical miniatures wargames rules for Greek hoplite battles of the late fifth and early fourth centuries BC. They also cover contemporary Rome, Etruria, and Carthage. Despite the grand-tactical scope, the rules allow players to control quite a bit of tactical detail like file spacing and line depth, these being deemed...
Storyburg is a co-op adventure story deckbuilding game for 1-4 players. A mysterious force is ripping apart Storyburg. Explore the perils solo or as a team by playing as Dorothy Gale, Peter Pan, Alice Liddell and Little Nemo. Players will travel to Oz, fly to Neverland, fall down the rabbit hole to Wonderland, and dream of Slumberland. Solve the mystery of...
Games, activities, and other creative ways to use Storyteller Cards and Storyteller Cards: Fantasy. The Storyteller Manual includes rules for 16 different ways to play. From strategic coloring to push-your-luck storytelling, there are game variations for everyone. Many variants are story based gaining points for each card played, best poker hands and...
Games, activities, and other creative ways to use Storyteller Cards: Fantasy and Storyteller Cards. The Manual includes rules for different ways to play. From strategic coloring to push-your-luck storytelling, there are game variations for everyone. Many variants are story based gaining points for each card played, best poker hands and matching card...
From the Publisher: Written by Matthew Hartley and Steve Blease, Strange Tydes is a fun and simple game to play of fantasy age of sail naval warfare. Use ships based on historical equivalents of the eighteenth and nineteenth centuries, the way only an Orc or Dark Elf can. Pit the wooden walled men o'war against the erratic ironclads of the Dwarven...
The game allows you to recreate battles from the start of the Marian reforms in Rome around 105BC, when the professional Roman legionaries organised in cohorts replaced the older Republican Legion structure of maniples, through to about 200AD. Command armies of the Ancient World on a massive scale with these innovative and fun rules that put you in charge...
This supplement for Strength & Honour provides the gamer with an opportunity to extend the rules back in time to the world of Alexander the Great and Hannibal Barca. The young Macedonian conquering the known world and extending its frontiers eastwards, and the preeminent General of Carthage, campaigning in Spain, Gaul and Italy, becoming Rome’s greatest...
Strike Legion: The Genome Gambit increases the depth and scope of your fictional wars by adding fully customizable xenomorphs (or plain old "bugs" if you prefer), genetically modified "super soldiers", and bio-mechanoid units and technology. Specialized command rules for truly "alien" species provide new challenges and opportunities to play out in front of...
Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears. New rules additions include...
Strike Legion: Skunk Works brings new optional and "advanced" rules to your gaming table. The fourth volume in the Strike Legion tactical series includes: Rules for Scout EW, Tank Riders, Psionic combat, capturing enemy vehicles and troops, Aimed Shots, Ambushes, Drones, and more. Complete rules for rail movement, trains, and land trains. Solitaire gaming...
May 1, 1989: The world goes to war as Soviet forces lead the Warsaw Pact armies against the defenders of the West. The war was brief, brutal, and nearly destroyed the developed world.' Or, it could have - had it actually happened. Step into an alternate past to play out battles from The War That Never Was on a brigade and divisional level. This Strike...