Living in the shadows and working for the highest bidder, corporate spies use cunning and wit to focus their attention on their target. They are experts at getting in, accomplishing the mission, and getting out, hopefully with as little notice on them as possible. Relic Worlds Showdown uses the Showdown miniatures rules by Pinnacle Entertainment to...
Known by some simply as The Dark Ones, this cult of fanatical authoritarians believe all evidence of past alien civilizations must be destroyed, and those who have been exposed to it must be terminated. (Though they themselves collect the occasional artifact that could help the greater good.) Relic Worlds Showdown uses the Showdown miniatures rules by...
Some folks prefer the freedom of “independent contracting” and open space to the restrictions of corporate governments. These wayward spirits are often on the search for untold treasures and riches on the myriad planets across the galaxy. Relic Worlds Showdown uses the Showdown miniatures rules by Pinnacle Entertainment to recreate skirmish battles in the...
Though most people overlook ancient artifacts left behind by extinct alien civilizations, treasure hunters know their true value. Whether xeno-archaeologists or other scientists trying to understand them, or looters searching for treasures they can turn over for a quick buck, these adventurers are trying to recover as many relics as they can. Relic Worlds...
Scar Sworn is a fast-paced, brutal skirmish wargame designed for 2 players. Played on a compact 3'x3' battlefield with warbands of just 5-10 models, it strips away the bloat of mass-battle games to focus on the visceral reality of individual combat. In Scar Sworn, survival is not guaranteed, and every die roll counts. Key Features The Triumph System:...
Large book mainly covering card games but also has sections on dice games, parlour games, lottery games, tile games, chess, checkers, gambling games and a section called "Games requiring special equipment" which covers some traditional board games. There are also some original games by John Scarne sprinkled throughout the book and a glossary of game terms....
The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...
The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the...
Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set...
Rescue a scientist from a disintegrating space station while fending off assorted nasty animals. This is a follow on to several previous games (Sci-Fi Escape: A Solo Game, Sci-Fi Return: A Solo Game) but can be played as a stand alone game. Ideal for 28mm figures but any size will do as long as they are individually based. Turn Sequence: Activate your...