Corporate Rosario 11 - Bluff Cove disaster is the eleventh in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the attack on British landing ships at Bluff Cove, the greatest single loss of life for the British in the Falklands war. Variations include the action refought in 1972, 1992 and 2002. Designed for use...
Corporate Rosario 12 - Exocet vs Carriers is the twelfth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the last air-launched exocet attack on the British carriers. One last attempt by Argentina for victory at sea. Designed for use with Shipwreck, Vandering Publications d10 based wargames rules system for...
Corporate Rosario 13 - The last missiles is the thirteenth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the last serious air attack on the British carriers. Using tankers the Argentines got their aircraft into a flank position. Can surprise make up for lack of numbers and technology? Designed for use with...
Freeplay '88 is a supplement to Shipwreck with add on rules and campaign information. Based around a NATO military exercise in 1988, it is an in-depth look at what happens when the gloves come off... Features include: A fifty page rulebook with a laminated cover. Nine separate scenarios as well as a full campaign option. Full detailed listing of all ships...
A ready to play scenario based on the battle of Latakia, the first ever guided missile engagement in modern naval warfare. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A description...
Shipyard - WW2 Ship Design & Combat A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle. Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a...
Shootin Iron is a fast-playing miniature game designed for tournament play or pick-up games. The goal of these rules isn't to simulate realism, but rather to allow you to play out cinematic Wild West shootouts using smart tactics and no small bit of luck. —description from the introduction This concise miniatures game shares some cosmetic elements with...
Short Attention Span Napoleonics is a Horse and Musket era miniatures wargame ruleset with diceless combat resolution and no tables or charts to memorize. Maximum fun and minimum hassle! The 61 page ruleset includes instructions for building stands of soldiers, wargaming tools, terrain, and 70 "Fortunes of War" event cards that can also be used with other...
Set in a time when ancient clans and legendary warriors navigate a brutal path of loyalty and honor, Shoshin: The Path of Ascension not only immerses players in the tumultuous lives of Japan’s iconic warrior classes but also explores the mythical elements of the times. From disciplined samurai to mystical yokai, each figure in this realm is bound by fate...
Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simulating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players...
On Unknown Fields: Scenarios and Fog-of-War Rules for Battles of the American Civil War This book provides nine fictional scenarios and fog-of-war rules for the American Civil War for use with many game systems. The scenarios are for medium and large battles. What is a miniature wargame scenario? At least a map, orders of battle, initial deployments and a...