Shroudfall is a tabletop game that is focused on providing an exciting skirmish level battle experience for two players. The game is balanced with a competitive spirit in mind, but the core rules are still incredibly easy to pick up. Over five game rounds you will take control of warbands that compete for land, strategic objectives and most of...
Based on LFG's "Broadside and Salvo", Si Vis Pacem is a set of fast play naval wargaming rules designed to enable the largest battles of World War One, including Jutland, to be played and finished in a day. Si Vis Pacem, Para Bellum (“If you desire peace, prepare for war”) was the motto of the Royal Navy at the time of the Great War —description from the...
Based on extensive historical research, Clash of Giants provides the naval wargamer with everything they need to fight the battle of Jutland, either as a battle or as a mini-campaign. Clash of Giants has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period. As well as the...
Based on extensive historical research, The Cold Wastes provides the naval wargamer with everything they need to fight the early war battles of Dogger Bank, Heligoland Bight and the Scarborough raid. The Cold Wastes has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period....
Sides of Steel III: pre-Dreadnought Fast Play Naval Rules Naval Warfare during the age of the pre-Dreadnought Battleship Era 1881-1906. Realistic movement rules without hexes. Combat cards, speed scales, torpedo wakes turning circles, smoke templates and damage cards provided. Sides of Steel III has data for over 220 classes of ships of 18 navies....
The Siege of the Molten Mountain'' is a new turn-based board strategy game. It can be played with 1–4 players and can be both story-driven and sandboxed. The main objective of this game is to reach the peak of the molten mountain and defeat the Moltouons, a savage demonic race that uses the mountain to shoot lava and death upon the lands. The road is...
Broadly based upon "Sword and Pistol" and "Sword and Shield" by the same author, SIEGE is designed to play out siege warfare in the ancient and medieval periods in a relatively fast game. One figure represents 8 men. Written for 15mm miniatures the rules are adaptable to other scales. Percentage dice are used, there is a points system for those who want...
Below is the description for "signal for close action" taken from the 2nd edition (1993). This are closely related to the later "Signal Close Action, Fast Play", but trade complexity/depth for speed. Signal Close Action has been designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In the...
A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game...