Thin-card covered booklet of rules for a campaign game based on the Aerial Dogfight Rules 1916-18 - to be used to follow a campaign for just a single squadron v squadron or involving multiple squadrons or 'airforces'. It uses map movement for aircraft until combat occurs or an objective is reached where individual aircraft (presumes scale models but could...
The Party is a verbal-social game for two or more players. One player describes the plot of either a book, movie, or TV show (telling the group which of those it is) but converts everything into fantasy roleplaying scenarios and characters. For example: "The Party consists of two Dragonriders, the best Dragonriders in their clan, who must attend a school...
From the back of the box: Break the ice, start a friendly family feud, or pump up the volume of silliness at your next soiree. The Party Games deck features crowd-pleasing classics such as Charades and Spoons as well as soon-to-be-favorites like LoveUm or Hate Um, and Three on the Couch. The fifty games and inventive mixers included in Party Games are...
Pas de Charge is a set of rules for Napoleonic Miniatures. It is designed with the idea of recreating divisional and corps level battles during the period 1800 to 1815. It utilizes a figure scale of 1 model equaling 30 actual troops. The game is based on the simultaneous movement concept. In order to achieve this, it is necessary to write orders. As a...
The Player's Guide contains articles that describe tips, tactics, strategies, and variants available for Paths of Glory. In addition to the 48-page magazine, the Player's Guide includes 20 new cards and a 1/4 sheet of additional counters. Recent deluxe editions of the base game (6th edition 2018 and later) already contain the "optional counters first...
You are a commander in the midst of a Great Conflict! Muster your group of soldiers and lead them through wars from the Napoleonic to the post-WWII era. A fast, agnostic, minimalistic skirmish wargame where your squad's stats and equipment are generated directly from your personal data (name, birth date, and place). Featuring hidden orders, unique...
More historical zombie mayhem with Patriots & Loyalists & Zombies - the zombie survival game set during the American Revolution: The Zombie Apocalypse has moved from the Old World to the New. As a new country struggles to emerge from revolution and civil war, it's very independence is now threatened by a force savage and deadly. In deep forests and lonely...
Patrol: WWII is a fast playing man-to-man skirmish system that recreates squad patrols in any theatre of the Second World War with as little as ten miniatures per side and a 4'x4' play area. Individual games last from 15 minutes to 1 hour allowing for multiple exciting games in an evening's play. Patrol takes you beyond line ‘em up and shoot ‘em down...
Paws & Portals: The Deck of Destiny started with a simple question: what if the game didn’t pretend to be fair? Most tabletop games carefully balance turns, probabilities, and outcomes so that control feels evenly shared. This game does the opposite. It hands authority to a deck of cards and asks players to react, adapt, and occasionally laugh when plans...
A game of tactical warfare in World War 2, designed for 15mm figures but easily adapted to other scales. Each side typically controls a company of infantry plus a few tanks. One model figure represents one soldier or vehicle. The game is played on a square grid to eliminate measuring. It uses handfuls of dice to simulate the uncertainty of combat whilst...