PBI (Poor Bloody Infantry) is a Miniatures wargame ruleset for WW2 company level gaming. For 10 to 25 mm miniatures. PBI is designed to allow fast playing games that finish in a couple of hours. PBI uses a terrain map made from grid squares (6") so no measuring is needed. It is a complete game system, including: scenario generator, points, victory...
A ready to play scenario based on Operation Morvarid, a missile boat engagement in the early months of the Iran-Iraq war in 1980. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A...
Book containing 124 new games. For most of the games in addition to the book you might need, pawns, dice, pen or tiles. These tiles you need to make are described in the book or some cases they can be copied from the book. Also for some games there is a board printed on the book. Games are divided in the 12 categories according the theme: 1. Eating and...
Simple Historical Miniature Wargame rules for the Ancient period, from the end of the chariot to the Dark Ages. It is a modernization to round figures of an earlier set of rules designed to be played with flats. The basing is compatible with WRG rulesets of the same era. Scales: 2mm = 1 m 1 turn ~ 2'30" These rules have been republished in a compilation...
From the publisher: " Tony Bath’s early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his...
Pencil Book Quest is a solo, pencil-and-paper adventure designed to be played anywhere. Fight monsters, collect loot, and complete quests in this compact book that easily slips into a pocket or bag. Instead of dice, the game uses a pencil-based mechanic where randomness comes from your own aim and coordination. It’s a simple system that adds a layer of...
From the dust jacket: David Parlett has produced the most original and complete collection of patience games for one player (and in some cases two) for nearly a century. In it he sets out to dispel the notion that patience is a therapeutic pastime for the simple-minded and the idle rich. Whereas previous compilations have tended to copy one another in...
This book by David Parlett sets out rules for a very large selection of games. The book is laid out by 'families' of games and details main rules for each game plus a plethora of variations. It also includes an introduction to card games and a glossary of terms. The latest edition (from 2008, cover pictured) also includes some original games by David...
The Peninsular War - Paper Soldiers for Wellington's War in Spain. The second title in The Paperboys on Campaign series, some 46 pages of artwork enabling you to make French, British, Portuguese, Spanish, and several other countries’ troops which fought for and against the Iron Duke in his epic campaign against Napoleon’s forces. —description from the...
Together with Rakker, Penny de Pony, Shadow and Sarah de Shire you go on an adventurous adventure. But first your horse must be ready for it! Take care of it by brushing, jumping exercises, apples, roots and water and making sure your horse feels completely at ease. Take care of your horse and win the game. —description from the publisher (translated)...
A book containing three games: Pentagon Pentagon is not a simulation in the formal sense of the word. The events in the game are intended to be illustrative and the decisions fictitious, woven from the progress of play. But by giving the players incentives both to compete and to cooperate, the game does simulate bureaucratic politics. And the content of...
People’s State is an abstract, tactical miniature gaming ruleset that explores the dynamics of mass protest and public order. As an independent rules writer, I wanted to strip away political ideology and look purely at the social physics of mass protest. This rulebook focuses entirely on the behavioral friction, the impact of actions, and the mechanical...