Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that...
With The Necronomicon Gamebook, an interactive literary adventure, you will experience firsthand the horrors told by the great masters of supernatural narrative. After the success of the 1st volume, Dagon, the second and last chapter of this saga will draw you into the grim fantasies of Ambrose Bierce, Robert W. Chambers and Howard P. Lovecraft. Armed with...
A Gamebook where you can face firsthand the horrors told by H. P. Lovecraft among the most famous classic stories of The Cthulhu Mythos: Dagon, The Festival and The Hound (you'll also find a Dreamlands' section, with some striking extracts from The Dream-Quest of Unknown Kadath). The stories were adapted with the utmost fidelity to the original text, in...
The Necronomicon Gamebook - Kadath represents an extension of the Dreamlands chapters in Dagon and Carcosa, and broadens the gaming experience, but can also be read individually. The Necronomicon Gamebook - Kadath will take you to the dark heart of the Dreamlands, where the truce between the nightmare priests is about to shatter. Nyarlathotep, the Crawling...
Negative Space is a tabletop miniatures wargame with low model count, a skirmish game, one might say. It plays on cosmic horror and retro sci-fi themes of the 70's and 80's. Players control a crew of Nekronauts, unfortunate spacefarers who are stuck in a black hole, fighting for their survival. The game uses a D10 system to resolve combat, eldritch...
Tomb raiders from far corners of the Void land on Grob to pillage its treasures. But the treasures are guarded! Grobniks - an army of androids built by the ancient extinct civilisation that buried their dead on the inhospitable Nekroplanet, still watch the sepulchres of their former masters. Simple rules allowing two players to face off on a small...
Never mind the Billhooks is set at the Big Skirmish/Small battle level, the sort of thing that probably went on a lot of the time, particularly up around the Scottish borders, without ever troubling the chroniclers. My original inspiration was Nibley Green, Gloucestershire, fought in 1470 between the private armies of Lords Lisle and Berkeley, with no more...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Boathooks is a set of late medieval naval wargames rules related to (but not requiring) their landlubbing forefather: Never Mind the Billhooks. Boathooks is a light-hearted card and dice-driven game of skirmish combat on the seas, where a tactician’s approach counts for little in the face of the tides of fortune. The rules were given away free with Wi426 -...
Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!) Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full colour, booklet. Two armies of around 150 28mm figures are...
Neverland is in peril! Captain Hook and their men have kidnapped the inhabitants of this beloved island! It's up to Peter Pan (with the help of Tink and the Darling Children, of course!) to find and save their friends. Who will win in this battle for control of the Land Where You Never Grow Up? The Neverland Rescue is an asymmetrical 2-player game in which...