A 58 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The New Kingdom, includes seven complete army lists to enable...
On Bloody Gound - The Norman Conquest is a 64 page, perfect bound rulebook, with common sense core rules, including brutal combat and a system of orders that makes the game dynamic, exciting, fun and challenging. The rules are designed for use with individually based 28mm miniatures, but can easily be adapted for use with any scale or basing. This first...
A 64 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Punic Wars, includes seven complete army lists to enable...
A 62 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Rise of Macedon, includes five complete army lists to...
A 64 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Wars of the Roses, includes five complete army lists to...
(From the rule book) On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. From Drake and his sea-rovers to Blackbeard, the Barbary Corsairs and the Wo-k'ou of the Far East, pirates have haunted seas across the globe, preying on port and vessel alike. Now you too can recreate the exploits of...
The book consists of over a thousand moral dilemmas in the form of questions. A turn consists of a player answering a question from the book by secretly voting either 'yes' or 'no'. The other players must try to correctly guess that players' answer. A short discussion is allowed between the other players. Once all other players have made guess, each scores...
The Axis invasion of the Soviet Union in June 1941 had the goal of ending the war in one massive quick campaign. They believed Leningrad, Moscow and southern Russia could be occupied within four to six months, bringing the war to a close, thus altering the course of World War II. In December 1941, the harsh Russian winter ended the campaign with the Axis...
On to Richmond! American Civil War Battle Rules for Miniature Soldiers and Aspiring Generals The classic American Civil War rules set, available again in a slightly updated version. In addition to the classic ACW rules set, this edition includes variants for the Napoleonic Wars, the Franco Prussian War, the Crimean War and even Ancients! Included are:...
The rules were designed as an ancient variant for On to Richmond American Civil War Miniature Rules primarily focusing on Roman, Gauls and some late Greek Successor States. Complete rules for organization, operations, combat values, movement, fire power, melee, and morale are included. Also, special units and conditions of the period, such as elephants...