This book, released in 1976, includes rules for more than 80 non-traditional games, many of which are cooperative in nature. It is an outgrowth of a yearly New Games festival which took place for awhile in the early 1970s. While the book might look dated, it is still quite useful for impromptu games with any number of participants. The book is divided into...
A New Korean Crisis depicts 12 notional skirmishes within the context of a fictitious war for gamers to use on the miniature table. It covers events prior, during, and after a postulated modern war on the Korean peninsula. Four of these skirmishes are inter-connected in a mini-campaign depicting an assault on a U.S. airbase. All were created to explore...
The New Zealand Wars Skirmish Game for the NZ Land Wars 1845 - 1872 The New Zealand Wars is a simple and fast-play skirmish game covering the wars between Colonial and Maori forces in the mid 19th century in New Zealand. This ruleset is designed to be fast and brutal, and to reflect accurately the specifics of the period, and the asymmetry of the forces....
This publication is to help wargames with the New Zealand Wars especially with the Waikato War that started in 1863. It gives you not only a set of rules for skirmish wargming the invasion of the Waikato, but also a set of wargaming rules for a campaign in that period that could be modified for all periods during the New Zealand Wars 1845-1872. Skirmish...
This book carries on the New Zealand Wars conflict with background provided about the history and people that took part in the war. The War in the East focuses on the actions that took place in the Hawkes Bay Province that was looking at an attack on the Napier Town in September to October 1866. Donald McLean the Hawkes Bay Superintendent, deemed that an...
The New Zealand Wars - War in the Fern & Tussock; Te Kooti’s Taupo Campaign 1869 This book carries on the New Zealand Wars conflict with background provided about the history and people that took part in the war. War in the Fern & Tussock focuses on the actions that took place in the Taupo region that was first campaign when forces of both sides were many...
Take the NEXUS: Arena Combat System to the next level with the Legacy Edition Rulebook. Dive even deeper into the NEXUS with 250+ pages of extra content! Create & level up your Lanistas & Helots! Equip, modify, & repair your Helots! Create custom barges and turning point cards! Create pre-fight & post-fight events! 10 new motivations! 4 New Hazards! Learn...
Everybody plays simultaneously in the rapid reaction game Nimble. Rush through the six classics of world literature. Alice, Moby-Dick and Co. were seldom as exciting! Nimble is a fast color-recognition reaction game which is played simultaneously. Each player has a deck of 30 cards and the first one to get rid of them all, wins the game. There are six...
No Dachi No Dice is a fun, dynamic and exciting game for 2 to 10 or more players that will run for 1 to 4 hours fitting within a club night or equally a full day of gaming! A game that relies on base sizes rather than figure scale allowing it to be played with any figure sizes from 6mm to 54mm! Amazing looking at 6mm but Spectacular at 10mm and 28mm scales...
The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future...
The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind. Why didn't anyone tell you what to do? Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add...
Radioactive dust under your feet, shotgun smoking in your hand and the mangled corpse of a scavenger to your front. The world burned and we're left to make the most of it. No Hope in Sight is a set of rules for post-apocalyptic warband campaigns. Based on the In Sight system, the game plays quickly with constant, dramatic decisions as you try to advance in...