The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
A book from Mensa, published by Barnes and Noble (or by Index in the UK), that includes several boards and pieces. The book contains a number of games: All Change! - a one player "game" (actually a puzzle), Puzzle Piracy - A variant of Sorry where players landing on certain squares have to answer Mensa questions, various Chess problems, various peg...
With only a couple sprues worth of minis, you can play out the adventures of Robin Hood and his Merry Men vs The Sheriff of Nottingham and his soldiers. Merry Men uses a simple d6 system - roll a target number to hit, target rolls likewise to defend. Also; Alternating activation (no waiting around for phases to be done). Game book includes a list of where...
The MEST Narrative miniatures rules system is designed to be a flexible light-weight set of features that can work with numerous genres such as Swords & Sandals, Medieval, Swashbuckler, Wild West, Horror, Victorian Adventure, Pulp Heroes, Modern Battles, Future War, Sci-Fi, or Superheroes. With these rules two or more players can simulate the last exciting...
The Lion Eats Tonight. This digest size title from the demented mind of Howard Whitehouse is all about the hunt for Big Game in the wilds of colonial Africa. The game can be played with or without a gamemaster. As players take turns trying to bag the best game, the other players will decide whether to award or subtract points depending on whether the...
MGs & Bayonets is a fast-playing set of WWII infantry battle rules that fits on just two pages. In addition to its featured period, it also works well for Interwar and early Cold War skirmishes. Players control a 1:1 platoon or company of soldiers following a historical ORBAT, and play focuses on holding and denying terrain features on the table. With...
Players explore the fantasy City of the Dancing Carp on the eve of the grand Festival of the Seven-Armed Orangutan. The streets are busy with preparations, but magical mishaps and unexpected disturbances threaten to ruin the event. Players must step in to help the residents and solve the problems. The game combines a richly illustrated seek-and-find album...
Micro Brick Battle is a fast-paced table top strategy game using 1:120 scale models built with LEGO bricks. It is a turn-based game for two players (or teams) which continues until one side has completely destroyed the forces of the other (or otherwise completed an objective as set out in a given scenario). This book is intended to provide the basic rules...
From Back of Cover Take command of a division in the Civil War with this fast-playing and fun system for tactical combat simulation. It has everything: rules, tables, a scenario generator plus a collection of prepared scenarios featuring many of the most popular battles of "The War Between the States." - Game Rules and Tables for 10mm Miniatures - Weapons...
Micro Melee is a rules system for recreating company level engagements of WWII. Although the basis for these rules is the Company, it all begins with the infantry squad. Each squad is rated according to the volume of fire it can generate. This rating is known as the fire power factor. The rules use a chit-based activation system, in which each chit...