Ever since the Strategy Battle Game burst onto the scene way back in 2001, White Dwarf had featured regular content from Middle-earth – from Battle Reports and tactica to stage-by-stage modelling and painting guides, and even bespoke Scenarios. This supplement includes a collection of the very best Middle-earth articles to grace the pages of White Dwarf...
From veteran gamer James Morris comes a new tabletop miniature wargame rooted in the heroic leadership of Achilles, Boudica and Beowulf. Players take control of a force of warriors and heroes as they build their reputation and crush their enemies through mighty feats of battle. Midgard Heroic Battles can be played in any historical, legendary or fantasy...
A 1 or 2 player gamebook series set in the distant future. The world has been transformed. Your mission: restore humanity. Game System: The Midnight Legion is a highly advanced game book series in the style of the classic Choose Your Own Adventure series, but with MUCH more (think more like an advanced version of SORCERY or LONE WOLF with deeper character...
Portal of Life is the final gamebook in the Midnight Legion trilogy. However, it can be played as a stand alone or following book 2, The World Reborn, and book 1, Operation Deep Sleep. The Midnight Legion: Portal of Life is an interactive story where you decide what happens next. Solve puzzles, recover lost memories, and utilize combat, stealth, or sixth...
Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game...
Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the Seven Years War. They allow players to game the larger battles of the period to a conclusion in just a few hours time. Units are made up of multiple stands of miniature figures that...
Simple to play, easy to learn, and quick to resolve—yet rich with tactical choices that keep every match engaging and historically inspired. Play with: any scale of miniatures; miniatures from any manufacturer; hex-based or free formed; a vast army or a small skirmish force. Includes scenario notes to recreate historic battles at: Tours Lechfeld Manzikert...
The book contains a variety of information and ideas for solo wargaming from small scale skirmishes to large campaigns. Each scenario contains basic rules so that they are playable straight away without reference to another ruleset. However, the book also provides ideas that can be applied to whichever ruleset the reader prefers. From the back cover: "Solo...
These rules (in Italian) allow two players to recreate, on a small table, a pitched battle with miniatures (of any scale) from the ancient and medieval period, between 500 BC and 1490. During this period, while taking into account the tactical variations of different historical periods, the clash between two armies was based on melee between opposing...
Milites Blitzkrieg 1939-1945 was created with the aim of simulating the major battles of World War II in a reasonable amount of time. It was designed for one or more army corps per side: the player takes the role of commander-in-chief, so he or she will not be responsible for the tasks of junior officers, such as attaching or detaching cannons or...
Blood & Sand: Sudan recreates the typical battles between Mahdist tribes and Anglo-Egyptian regulars during the Sudanese revolt of 1883-85 and the subsequent reconquest of 1896-99. The Egyptian and British armies of the two periods are illustrated, along with their Mahdist counterparts, with all the differences between the first and second periods...
Milites Mundi is a 'big battle' games rule set for fighting actions in the ancient and medieval periods. Games of Milites Mundi involve hundreds of figures per side arranged into multiple units. The game is designed to last for two hours and encourages the use of historical tactics and formations (without being prescriptive) and emphasises the the need to...