Mano-a-Mano is a fast, universal game system that can be used for skirmish or role playing games. It is mainly concerned with movement, combat, morale, and other connected actions, with lots of detail on gambling, travelling, swag...it's all there. The rest is left to your imagination. So, you can rob the town bank, chase banditos as part of a posse, or...
Manoeuvre Group Sci-fi primarily supports 1/144th (10 or 12mm) and 1/72 (25mm), but can be used with almost any scale (including 1/76, 100th (15mm), 28mm (and up) even 1/300th (6mm) with appropriate terrain density). Manoeuvre Group goes into the future! This free expansion for Manoeuvre Group brings additional rules for sci-fi technologies - shields...
The world has been corrupted by the Nephilim, who have left behind their henchman — the Tyrant of the Konstrukts — to reign over the once lush and peaceful lands. The bloody countryside strewn with iron and steel was not enough, nor were the hills, grass, and trees, now colored red... The soil of the fields will forever taste of the blood of warriors...
March and Fight or Die ! are the Small War Skirmish rules for the colonial era from roughly the 1850s to the 1920s. French Foreign Legion, the British and German Schutztruppen are all covered and so are their enemies. Without heavy weapons 2-4 players can play on a card table. Small War Games Skirmish series games are designed to be played in an area the...
This rule set is designed for the beginner or experienced war gamer who is looking for a realistic and fun game that can be played in less than 90 minutes. In these Pages as well as the core rules, you will also get optional advanced rules to make the game more interesting and add more friction, 5 historical scenarios for quick play and learning, a naval...
Marcher: Empires at War, is a tabletop miniatures wargame set in an alternate history diesel-punk sci-fi setting deeply rooted in the retro-futuristic aesthetics of the early 20th century, where the industrial revolution happened much earlier than in real life. The year is 1938 and players will recreate company-level battles from The Great War using 28mm...
A big battle ancient era to early modern period wargame. Features: Units represented by blocks of soldiers; Short ruleset designed for convenience, speed and ease of play, while also emulating the essence of historical battle dynamics and defeating your enemy by outmaneuvering, outstrategizing, and routing their army; Simple combat resolution mechanics...
Mare Nostrum 3.0 is an updated of my first "published" war-game from the 1990s. Mare Nostrum 3.0 allows large-scale galley battles on a hex-grid. Designed for fast-play, each player controls a squadron, typically 6-12 ships. Ramming and boarding are resolved quickly, and each turn every squadron checks morale to determine if they flee the battle, usually...
In this solitaire storytelling bookmark game, craft a legend from the pages of a book! Choose a place in any book, and search for words on those pages to fill the blanks of a heroic legend, chapter by chapter. The words you use affect which words you must find to perform a series of feats. Perform every feat before you run out of words to finish your...