With The Necronomicon Gamebook, an interactive literary adventure, you will experience firsthand the horrors told by the great masters of supernatural narrative. After the success of the 1st volume, Dagon, the second and last chapter of this saga will draw you into the grim fantasies of Ambrose Bierce, Robert W. Chambers and Howard P. Lovecraft. Armed with...
A Gamebook where you can face firsthand the horrors told by H. P. Lovecraft among the most famous classic stories of The Cthulhu Mythos: Dagon, The Festival and The Hound (you'll also find a Dreamlands' section, with some striking extracts from The Dream-Quest of Unknown Kadath). The stories were adapted with the utmost fidelity to the original text, in...
The Necronomicon Gamebook - Kadath represents an extension of the Dreamlands chapters in Dagon and Carcosa, and broadens the gaming experience, but can also be read individually. The Necronomicon Gamebook - Kadath will take you to the dark heart of the Dreamlands, where the truce between the nightmare priests is about to shatter. Nyarlathotep, the Crawling...
Never mind the Billhooks is set at the Big Skirmish/Small battle level, the sort of thing that probably went on a lot of the time, particularly up around the Scottish borders, without ever troubling the chroniclers. My original inspiration was Nibley Green, Gloucestershire, fought in 1470 between the private armies of Lords Lisle and Berkeley, with no more...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Boathooks is a set of late medieval naval wargames rules related to (but not requiring) their landlubbing forefather: Never Mind the Billhooks. Boathooks is a light-hearted card and dice-driven game of skirmish combat on the seas, where a tactician’s approach counts for little in the face of the tides of fortune. The rules were given away free with Wi426 -...
Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!) Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full colour, booklet. Two armies of around 150 28mm figures are...
Neverland is in peril! Captain Hook and their men have kidnapped the inhabitants of this beloved island! It's up to Peter Pan (with the help of Tink and the Darling Children, of course!) to find and save their friends. Who will win in this battle for control of the Land Where You Never Grow Up? The Neverland Rescue is an asymmetrical 2-player game in which...
The Neverland Rescue társasjáték 2500 Ft-tól! - 1 felhasználó árulja ezt a játékot!
This book, released in 1976, includes rules for more than 80 non-traditional games, many of which are cooperative in nature. It is an outgrowth of a yearly New Games festival which took place for awhile in the early 1970s. While the book might look dated, it is still quite useful for impromptu games with any number of participants. The book is divided into...
A New Korean Crisis depicts 12 notional skirmishes within the context of a fictitious war for gamers to use on the miniature table. It covers events prior, during, and after a postulated modern war on the Korean peninsula. Four of these skirmishes are inter-connected in a mini-campaign depicting an assault on a U.S. airbase. All were created to explore...
The New Zealand Wars Skirmish Game for the NZ Land Wars 1845 - 1872 The New Zealand Wars is a simple and fast-play skirmish game covering the wars between Colonial and Maori forces in the mid 19th century in New Zealand. This ruleset is designed to be fast and brutal, and to reflect accurately the specifics of the period, and the asymmetry of the forces....