Today, you’re setting off to find a legendary animal. Today, you’re going to climb the mountain to photograph the Dahu. Who do you want to be for this hike? Aïvy, the sportive girl? Will, the swiss-knife boy? With ... Barry, the mountain dog? Peregrin, the tamed hawk? Choose your duo and enter this exceptional story, where each of your choices will affect...
The Mystique Deck is a special pack of 60 cards designed by Néstor Romeral Andrés and illustrated by Chechu Nieto. Each card has three primary attributes instead of just two: color, suit and number. Furthermore, each card is identified by a unique card number (1 – 60). The Mystique Deck is a framework for game design, card tricks, or whatever you like....
The Mythic Americas version of Warlords of Erehwon still keeps at its heart a singular objective in mind – to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors – courageous humans, blood-thirsty monsters, legendary heroes, and mythological...
"N: Regolamento Napoleonico Grande Tattico" is a miniatures wargame rules system created to simulate the great Napoleonic era battles, without using complicated rules. With this ruleset you could strategically manage all the Napoleonic battles in the decisive role of Commander in Chief, through which you will distribute orders to a large army. —description...
Nach Paris is the Small War set of rules for World War I ground combat. Covers all weapons systems including artillery and tanks. The Two Page Rules series features rules that are 2 pages long with one combat card that has the information needed to play the game. The sequence of movement is decided by a dice roll and after that, the games follow the...
Skirmish combat rules for Vietnam War where you take command of a US platoon fighting the Viet Cong insurgency. Uses 10-40 troops per side, from 'grunt' privates with their M16s to squad and platoon support weapons and up to fire support requests from mortars, artillery, and helicopter gunships. Includes campaign system to play through 12 months...
By using simple to understand mechanics, such as playing cards and 'dice shifting', it is possible to simulate any of the troops who did the fightin` and a-dyin` a long way away from home or amongst their own cities and villages. The rules attempt to embrace all the combatants who played a part in the war on both sides, from the Viet Cong guerrilla to the...
The empire strikes back with a vengeance in the latest edition of this widely acclaimed book which enables any reader to reverse the tables at Waterloo or avert the French disasters in Spain and Russia! Packed with information on every aspect of Napoleonic warfare, it shows the wargamer how to make his miniature battles look even more realistic and...
The basic units in Napoleonic Command are the infantry battalion, the cavalry squadron and the artillery battery. In the standard game, these are typically represented by four, two and two bases, respectively, although there is considerable flexibility. The actual miniatures on the bases are largely irrelevant to the game, as is the exact size of the...
Napoleonic GAME OF WAR wargame rules are the second in the series following on from our 18th century set. They are also designed for 25mm or 28mm scale figures, with 16-24 figures per infantry battalion, 4-6 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of...