Synopsis from the book: "They are only models and the sea may be any surface which is conveniently at hand, but when the grey warships slip out of port at the start of a game they become something different. They are German cruisers heading for the Atlantic to prey upon enemy shipping; they are the battleships, carriers and escorts of Force H leaving...
Navarchus is a miniature tabletop naval warfare game for scale 1:300 In the third century BC Rome was growing in power, but Carthage stood in the way. The Carthaginians had controlled the Western Mediterranean for more than a century using a fleet of hundreds of war galleys. By coincidence the Romans captured one of these vessels. And because all parts of...
NavTac: Mediterranean focuses on the Mediterranean, Adriatic, and Black Sea theaters of early WWI. Includes: 24-page illustrated rule booklet containing standard and optional rules, ship data necessary for play, and several scenarios; three sheets of 1/3000 scale ship counters; two Reference Cards; and a Tactical display (for the solitaire option). The...
NavTac is Minden's most tactical naval system, covering Great War battles with individually rated warships rendered at 1/3000 scale, and five minute turns. NavTac: Coronel & Falklands deals with early war battles with several historical and hypothetical scenarios, including, naturally, the Battle of Coronel, and the Battle of the Falklands in late 1914....
Battle of Dogger Bank is a BATTLEGAME BOOK, covering Great War battles with individually rated warships using the same system as Nav Tac: Coronel & Falklands. Battle of Dogger Bank focuses on the rise of the battlecruiser in the British and German navies, and contains several historical scenarios, including Battle of Dogger Bank (1915). Battle of Dogger...
This game is designed for 1:4800, 1:2400, or 1:1200 scale naval miniatures. 1:250 scale aircraft can conveniently be used with the smaller scale naval miniatures. Two twenty sided dice will be needed for play, in addition to the appropriate miniatures. These rules follow the SeaTac game system developed for modern naval combat. These rules, like all our...
~ Mystery Solving Book: The Devil’s Handprint ~ „If you decipher the ancient document, a door will open...” – This book is composed of such riddles. All the stories are connected, and the cases progress as the mysteries are being solved. Then eventually, a grandiose final mystery emerges! One player becomes the questioner. They read the mystery aloud, then...
'From the back of the book' Battles in the Underhive is a compilation of some of the most sought-after Necromunda articles from the pages of White Dwarf magazine and the Citadel Journal. This book also contains new Event cards and rules for using them, an article about playing the feared Adeptus Arbites, and Triple Cross: a brand new scenario by Andy...
Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering...
This supplement continues to expand on the game, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. Inside you will find: History of the Ironhead Squats: Discover why the Confederation of Urlish travelled to Necromunda, how they negotiated their Great Charter and why, 10,000...
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours. Get the ultimate...