Description excerpted from the Introduction to the rules: In recent years, there has been much work performed in the field of naval archeology. The launching of the reconstructed trireme Olympias has also provided a great deal of information on the performance of ancient oared warships. These rules are intended to provide a detailed, yet playable...
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten...
Naval Mania is a set of rules for naval warfare in the Pre-Dreadnought age. The rules are neither fast play nor deeply detailed, but rather something in between. For example, Naval Mania is content to know that a shell knocked out the pumps but not that it also destroyed the coffee cup in the engineering officer’s cabin. And while the cup may not become a...
Take your naval warfare to the next level with Naval Thunder: The Atlantic Campaign! Finally! A way to enjoy a naval campaign game without boring administration or complex record keeping! This book provides a complete set of rules for running a campaign game covering the critical early phases of the naval war in the Atlantic during World War II. The rules...
Naval Thunder: Dreadnought Battlefleets - WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop! It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity. Customize the game to play exactly the way...
Naval Thunder: Rise of the Battleship II Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you...
Subtitled, "Fighting sea battles with model ships," this is a hardbound book containing many aspects of gaming naval warfare with miniatures. It also includes some other board games one can make with the directions in the book. Contents include: Section One: Games Using Model Ships Naval War Games as Tactical Training Map Games 'Battleships' Commercial...
Battleship Captain is a simulation game depicting ship vs ship combat in the era of the battleship. The game covers warships produced in the pre-dreadnought (1890-1906), dreadnought (1906-1919), and World War II (1920-1945) eras, providing gamers the chance to replay a virtually unlimited number of historical or hypothetical scenarios occurring during the...
Naval Warfare: Age of Missiles A game of modern naval warfare. The set includes all you need to play including: an illustrated rulebook, Counter sheets of ships, missiles, aircraft, Helicopters, and record counters and data cards. In addition there is a Spreadsheet to aid the design of your own ships. The game can be played with models or using the...
Naval Warfare: Battleships to Dreadnoughts - Squadron & Fleet Action 1895 to 1920 Naval Wargaming rules for the period around 1895 through to 1920 covering the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are: The rules (57 pages including ship data) two sheets of game record...
(Excerpt from the Introduction): These rules have been formulated with the period 1793-1815 (French Revolutionary and Napoleonic Wars) in mind, although such was the progress of Naval Warfare at the time, they could, with the preparation of suitable Ship Definitions, be used for any period during the eighteenth and first half of the nineteenth centuries....