Gettysburg Soldiers gaming rulebook for the ACW Designed to recreate historical battles or create new ones. The game has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle. Basing is flexible and compatible with most other rulesets. The Gettysburg Soldiers rules use Infantry Regiments, Cavalry...
Take command of the Confederate army at the battle of Gettysburg in an original bookgame by Worthington Publishing. Refight the bloody 1st and 2nd of July as you try to break the Union defenses at Cemetery Hill, Culps Hill, and Little Round Top. You receive 12 battle plays for July 1st and 12 battlesfor July 2nd. July 1 is the easier of the two days as you...
Ghost Hunters! is a classical 'roll/spin and move' game, but built in a 3D pop-up book: You are Ghost Hunters visiting a mysterious castle to hunt and collect ghosts. Ghosts are collected by visiting the squares they live on. Traps can set you back on your task to collect the most ghosts. There are ghosts of value 1 and 2 plus the super ghost with value...
The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother...
3 Squadron of the Australian Special Air Force Service Regiment (SAS) arrived in Vietnam in June 1966. Their objectives were to undertake reconnaissance patrols and to observe enemy movement, as well as to conduct offensive missions deep in enemy territory. They often operated in groups as small as four and moved slowly through thick jungle and bushland....
From Back Cover - "Six great games packed into one giant book. Press the buttons and move your space travelers along the game paths in an all-out race to be the first one home! With six giant games to choose from, you can play them all in a row, or pick your favorites and play them over and over again!" This is a collection of 6 original roll and move...
Are you ready for adventure? Delve into the exciting world of Cretacia, and find all of your hidden friends! Are you as brave as Rocky, as smart as Mazu or do you want to go exploring with Bill or Tiny? Play your favorite dinosaur and see who is the first to find all the friends and items listed in your Gigantopedia. But watch out! The bullies are also...
Gladstone's Games to Go describes over 45 games, none requiring any special equipment beyond paper, pencils, and coins. The book is divided into the following sections: I. VERBAL GAMES (no equipment needed) II. COIN GAMES III. PEN-AND-PAPER GAMES A. General (Tic-Tac-Toe variants and Nim) B. "Dots and Doodles" C. "Hidden Secrets" D. Word Games Most of the...
Gladus Hereticus is a lite solo dungeon crawler (city crawler really...), using a pack of regular playing cards to generate areas, encounters, loot and for resolving attacks and checks. Work your way through a destroyed city and attempt to survive long enough to assemble the device that could reverse the fate of this place. Level up, gather equipment and...
Set of miniatures wargame rules for fighting battles of the American Civil War circa 1862. From the cover: "Being a set of very playable recreational Wargame rules that will create, to some degree, the excitement and pageantry of Tactical Battles of the late War for Southern Independence" Assuming 25mm\28mm figures are used: Game scale: One inch = 22 yards...
It's 1861 and the War Between the States has begun, you must do your duty to your state and your new President ~ north or south. Glory: 1861 gives you the chance to raise an American Civil War infantry regiment and lead your men into battle. You will need fewer than 50 figures to play. The rules allow you to create a historical regiment, with named...