FUTURESHOCK has arrived, and with it, come brutality, mayhem and carnage, all on a single page that can be printed out, cut and turned into a tiny six-page booklet. FS is a set of incredibly simple skirmish rules for miniatures in your collection, focused on the post-apocalypse, but don't let that stop you from using it to fit whatever setting you prefer....
The third expansion to the Fuzzy Heroes universe in fact takes the game off Terra Firma and into the universe beyond. After a medieval/fantasy theme, a supper hero and a secret agent game, Inner City now tackles SciFi for fuzzy heroes and plastic foes. Rules for ship-to-ship combat using plastic models and vehicles are added, these are independent of the...
This time, the Fuzzy Heroes venture into the world of horror. Undead toys stalk the floor of your bedroom. More than any previous book, this Fuzzy Heroes product depends strongly on storytelling and roleplaying elements. Introducing rules for undeath(a toy-virus), slaying (Spraying...) and related special powers. Fluffy must use all her "Spraying"...
The sixth installment in the Fuzzy Heroes line sends you favorite stuffed animals out to see. It introduces rules for ship building, ship-to-ship combat and even pirate-talk for beginners. The rules are separate from the main Fuzzy Heroes rule set, but they greatly complement each other. Another fine installment in this humorous line will make you want to...
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
From the back cover: "Ogre and its sequel G.E.V. are among the best-selling wargames of all time, with over 100,000 copies in print. Fast, challenging, yet easy to learn, both games are tournament standards. Now, by popular demand...The Ogre Book. This collection of the best Ogre/G.E.V. articles from the pages of The Space Gamer will introduce you to basic...
G.G.A. Granny Grating Armies is a rule set designed to be used with 10mm miniatures in the ancient world, the book contains rules so that you can conduct structured and abstract command based games. Give your armies commands and watch as they complete them in battle! GGA is directly inspired by the video game and infamous program "rome total war" which was...
GGA is simple and elegant and boasts a unique energy and command point system. With the mechanics in place to help emulate real warfare, you must be tactical and strategic. Simple to learn and enthusing to master the game brings to the tabletop a system like no other. Now with this book expansion you can add named heroes, hero points and special themed...
G.G.A.: The Free People is a book unlike many ancient wargaming books seen on the market today. With this book you can field unique ancient units such as Eastern Fire Bombers, Civilian Rabbles and Mercenaries. Effectively it is a book of "dogs of war" for the GGA system. This book also has new commands such as Razing buildings and the new fortification...
In the solar system of Galaterra, three factions (Yaud, Xin, and Arap) live in constant conflict for space supremacy. Players take on the role of Aly, a young pilot expelled from the academy who seeks a second chance to earn a position in the peacekeeping organization CENG. To achieve this, she must complete missions, explore different sectors, and fight...
The Gallant Grenadier' is the Small War set of rules for the 18th century. It accurately addresses the intricacies of 18th century European warfare including the need to maintain proper formations, platoon fire vs. fire by rank, cavalry and artillery. Flank and rear attacks are devastating just as they were at the time. The Two Page Rules series features...