Whack & Slaughter is a fantasy skirmish game, where each player uses one miniature that represents his character on the battlefield. A player may use any miniature he already possesses, as the system allows to configure the character however he wishes. Similar to role playing games, before a game begins, each player has to create his Hero by buying levels...
Whack & Slaughter: Express is an express variant of Whack & Slaughter. In the components you will find a map, 2 teams of preconfigured characters as well as a rulebooklet throwing you right into the action, so you can learn the basics of the game step by step. For the basic 2 player variant you will have to provide 40 dice (or your own creativity in...
Based on a video game of the 80s, the principle is clear: To win, Whacky Wit must eat all the dots (i.e. lower all the pegs), and the opponent's monsters must try to catch Whacky Wit and exhaust his three lives. Whacky Wit is a two-player board game. One player plays the yellow Whacky Wit and the other player plays all four monster at once. The rules make...
Whales is a two player (or two team) game with a very simple dice rolling mechanic. Players will either play on the Toothed (red) whale team or the Baleen (yellow) whale team. The playing board shows eight whales, four of each type. Upon the whales are several circles, with numbers ranging from 2 to 12 (2d6 possibilities). The teams take turns rolling two...
This generic baseball game (apparently designed for the Little League set) uses special dice to simulate a baseball game. Roll for the pitch, roll for the batter. Advanced rules allow for other special dice to simulate various situations, such as bunts and stealing. Game comes with board, pawns, score pad, and special dice. [from Product Description] What...
A collection of detective games Through play, close observation is stimulated and vocabulary broadened. The twins Tony and Tina have a superb idea; together with their three friends they want to found a secret society. The secret society’s goal will be to resolve exciting cases and become authentic detectives. On tender hooks the five have their first...
What Ho! is a skirmish game of non-violent conflicts. It is set in the drawing rooms, ballrooms, village lanes and cottage gardens of a rural England of a past age. Players will involve themselves in the farces of P.G. Wodehouse or investigations of Agatha Christie. Unlike many skirmish games which begin with many uninteresting choices and end with a few...
What If...WARS is a quick under 90 minute print n play area control and unit resource managed combat strategy game for 1 to 2 players. (solo play mode included) It offers a Legacy Light options to track battle wins on each side changing the landscape of the war. Set in chronological order of scenarios (battles) with the first four (4) included in the base...
You dream you're in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt. You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You...
It’s not easy being the Prince of Denmark. While struggling with the grief of your father’s death and your mother’s marriage to your uncle, a ghost suddenly appears, claiming that your uncle killed your father! While you try to keep your sanity, you need to verify the ghost’s claim, test your uncle’s guilt, make your mother see sense, deal with your...
Imitate creatures with unique characteristics. Some creatures have personality issues, and others are merely caught up in a particular circumstance. Roll the dice, imitate a creature and their description. You get points for guessing the right combination, but also when others guess yours correctly. Imitate a duck faced maggot, a cicada caught in the act...
What The Cup!? is a game of luck and lies where you must do whatever it takes to end up with the highest or lowest value die. Sabotage your opponents by changing the winning target, or follow card directives to spy, swap, re-roll, or reveal dice. Bet your chips to raise the stakes and bluff your way to victory. Does your cup hold the winner? In What The...