Objective: earn as much money as possible carrying goods with your ship all over the world - game ends after 50 rounds - acting/moving by turns - each player buys goods (max 2 - only one per kind of goods) at your starting port; roll the die and move forward; ending at a port you may sell goods (up to your choice) and may buy (whats available - if there is...
Von Manstein’s Last Stand: Russia 1943-44, What If? (VMLS) is an low-complexity, two-player war game simulating the events that could have unfolded during the year following a major switch in east front strategy by Hitler made just prior to the launch of the Kursk offensive. That is, he cancels that ill-fated attack and instead transfers approximately two...
Von Unaussprechlichen Kulten (…or Kulten…or VUK for short) is an horrific, violent and often disturbingly amusing cult battle and management game in which players create cults and clash amongst each other for the favour of their gods; ancient, evil and tenebrous though they may be… Players may choose between eight different cults: - Arcane Seekers - Cult...
Eat! Breed! Kill! Like a primal force of nature, the savage alien race known as the Growlers smashes their way across the Maelstrom, voraciously eating all opposition. Practically unstoppable, the unique packmind telepathy and hyper-adaptive physiology of the Growlers allow them to conquer even the most extreme environments. There's only one defense...
Leave no Man Behind! Earth is facing its most desperate hour. The Union Armed Forces, well trained and equipped with the best weapons technology can offer, have mobilized to defend their world from the sinister Neo-Soviet empire and all Maelstrom-borne threats. Orbital strikes, high-powered laser cannons and specialized missiles allow the Union to dominate...
For Mother Russsia! A dark and twisted phoenix has risen in the East, staking claim to the Earth and beyond. Surging forth from their irradiated homeland, the nightmarish mutant hordes of the Neo-Soviet Empire methodically sweep across the globe, satisfied by nothing less than world domination. Their mastery of the dark arts of genetic manipulation and...
Praise the Vorack! The ancient, undead pharon race dominates the Maelstrom from its homeworld deep in the Inner Ring. Armed with the untold secrets of the Maelstrom, ultra-advanced weaponry and dark magic, the pharon legions wage war on the living and feed on their fallen enemies to sustain their long-dead bodies. The Pharon Forcebook provides background...
It's Time to Fight! Earth is playing host to a legendary showdown. The Zykhee Wardyn Myntokk has caught up with his sworn enemy, the notorious Growler Alpha Chieftain Razorfang. With the safety of Earth at stake, the Union and Neo-Soviet forces are on the hunt as well. Will Trowlers continue to flourish on Earth? Will Myntokk succeed in slaying Razorfang?...
All Carbons Must Die! Eternally vengeful, the Shard scour the Maelstrom with only one objective-the utter destruction of all carbon based life forms. Pure hatred fuels their relentless war and their jagged crystalline husks are the only weaponry they need to wreak their havoc. By channeling their cores of pure energy, the Shard unleash piercing lasers...
The Flame Burns Eternal. Masters of melee and mystical combat, the zykhee flow like water across the battlefield, slicing through and slashing down all who threaten to extinguish the sacred flame of the Bael Fire. Thousands of years of tradition have sculpted the current crop of zykhee warriors into the deadliest practitioners of hand-to-hand combat the...
Card game containing: 60 Pupil cards, 20 teacher cards and a board with a path from 0 to 200. Each player, on their turn, chooses a card from their hand. A typical card will have three boxes at the bottom and in each box there will be a number. For example, the first box might say 8, the second box 7 and the third box +12. The first box is how many spaces...